platform: cpp
3534 products, primary matches first, then adoption-weighted; health v2 shown.
| Product | Health v2 | Stars | Maturity |
|---|---|---|---|
| wywu/LAB Official C++/Caffe implementation of the CVPR 2018 paper 'Look at Boundary: A Boundary-Aware Face Alignment Algorithm', which localizes fac… | 32 | 1018 | maintenance |
| Inori/FuckGalEngine A collection of C tools for unpacking, repacking, and hooking visual novel (galgame) engines to enable fan translation and modifications. I… | 32 | 1017 | maintenance |
| PRBonn/semantic_suma SuMa++ is a C++ implementation of efficient LiDAR-based semantic SLAM that builds 3D semantic maps from laser range scans, combining the Su… | 32 | 1016 | maintenance |
| trishume/eyeLike eyeLike is an OpenCV-based C++ implementation of Fabian Timm's gradient-based eye center localization algorithm for webcam pupil tracking. … | 32 | 1015 | maintenance |
| rwfpl/rewolf-wow64ext A C++ helper library enabling 32-bit (x86) applications running under the WOW64 layer on 64-bit Windows to interact with native x64 process… | 23 | 1015 | maintenance |
| FaceTracker ofxFaceTracker is an openFrameworks addon for real-time non-rigid face tracking, based on Jason Saragih's FaceTracker C++ library and OpenC… | 10 | 1014 | maintenance |
| tobspr/RenderPipeline A deferred rendering pipeline with physically based shading for the Panda3D game engine, written in Python and GLSL. It provides advanced p… | 65 | 1012 | maintenance |
| ajayrandhawa/Keylogger A Windows keylogger written in Visual C++ that invisibly captures keystrokes, mouse clicks, and periodic screenshots, uploading them to an … | 49 | 1012 | maintenance |
| RangeNetworks/openbts OpenBTS is an open-source C++ implementation of a GSM and GPRS radio access network node that uses software-defined radios to create a cell… | 32 | 1012 | maintenance |
| Mogara/QSanguosha An open-source C++/Qt clone of the popular Chinese card game Sanguosha, playable online. It uses Qt's graphics view framework as its game e… | 32 | 1012 | maintenance |
| efficient/cuckoofilter A C++ library implementing cuckoo filters, a space-efficient probabilistic data structure for approximate set-membership queries that suppo… | 32 | 1012 | maintenance |
| ryancdotorg/brainflayer Brainflayer is a proof-of-concept command-line cracker for cryptocurrency brainwallets and other low-entropy key derivation schemes, using … | 32 | 1010 | maintenance |
| speedb-io/speedb Speedb is a high-performance embedded key-value storage engine that is 100% RocksDB compatible and works as a drop-in replacement library. … | 23 | 1010 | maintenance |
| trottier/original-bitcoin A historical archive of Satoshi Nakamoto's original Bitcoin v0.1 source code, preserved for study and reference. It is not a maintained for… | 10 | 1009 | maintenance |
| jwilling/JNWSpringAnimation An Objective-C library that subclasses CAKeyframeAnimation to provide spring physics (damped harmonic) animations for Core Animation layers… | 32 | 1007 | maintenance |
| shaoshengsong/DeepSORT A C++ implementation of multi-object tracking (MOT) combining YOLOv5 object detection with DeepSORT and ByteTrack trackers. It uses ONNX Ru… | 32 | 1004 | maintenance |
| wqaetly/NKGMobaBasedOnET A MOBA game project inspired by League of Legends, built on the ET framework in Unity and C#. It provides a complete state frame synchroniz… | 32 | 1004 | maintenance |
| megai2/d912pxy A DirectX 9 to DirectX 12 API translation proxy library designed specifically for Guild Wars 2, allowing the game to use DX12 without code … | 10 | 1003 | maintenance |
| mmp/pbrt-v2 pbrt-v2 is the C++ source code for the physically based rendering system described in the second edition of the 'Physically Based Rendering… | 32 | 1002 | maintenance |
| microsoft/nnfusion NNFusion is a flexible and efficient deep neural network (DNN) compiler that generates high-performance executables from model descriptions… | 23 | 1002 | maintenance |
| koka-lang/koka Koka is a strongly typed functional programming language with a polymorphic effect type system and algebraic effect handlers, developed as … | 90 | 4046 | experimental |
| microsoft/verona Project Verona is a Microsoft research programming language exploring a concurrency model based on concurrent ownership, implemented in C++… | 63 | 3727 | experimental |
| cycfi/elements Elements is a lightweight, modular, resolution-independent C++20 GUI library with a declarative DSEL syntax written entirely in C++. It is … | 71 | 3721 | experimental |
| AlexAltea/orbital Orbital is an experimental, virtualization-based PlayStation 4 emulator written in C/C++. It is a research project not ready for end users,… | 32 | 3653 | experimental |
| maestro-os/maestro Maestro is a lightweight Unix-like kernel and operating system written from scratch in Rust, aiming for Linux syscall compatibility while l… | 77 | 3327 | experimental |
| jank-lang/jank jank is a Clojure dialect compiled to native code via LLVM, with seamless C++ interop including templates, virtual functions, exceptions, a… | 67 | 3319 | experimental |
| HailToDodongo/pyrite64 Pyrite64 is a visual editor and runtime game engine for creating 3D games that run on real Nintendo 64 consoles or accurate emulators, buil… | 82 | 3239 | experimental |
| ran-j/PS2Recomp A PlayStation 2 static recompiler that translates PS2 ELF binaries (MIPS R5900 instructions) into C++ code, plus a runtime to execute the g… | 72 | 3200 | experimental |
| InoriRus/Kyty Kyty is an early-stage open-source emulator for PlayStation 4 and PlayStation 5 consoles written in C++. It can run some simple PS4 games a… | 23 | 3018 | experimental |
| SerenityOS/jakt Jakt is a memory-safe systems programming language developed by the SerenityOS project, featuring automatic reference counting, strong typi… | 76 | 2989 | experimental |
| skift-org/skift SkiftOS is an open-source operating system built from scratch in modern C++, featuring a capability-based microkernel (Hjert), a reactive U… | 64 | 2986 | experimental |
| livinamuk/Hell2025 Hell Engine is a custom C++ game engine built to power a splitscreen roguelike/deathmatch survival horror game. It features real-time raytr… | 71 | 2834 | experimental |
| mbasso/asm-dom asm-dom is a minimal WebAssembly virtual DOM library that lets developers build single-page applications entirely in C++ compiled with Emsc… | 23 | 2823 | experimental |
| LaurieWired/tailslayer Tailslayer is a C++ header-only library that reduces tail latency in RAM reads caused by DRAM refresh stalls. It replicates data across ind… | 48 | 2817 | experimental |
| bitfieldaudio/OTTO OTTO is an open-source digital hardware synthesizer, groovebox, and effects processor built for Raspberry Pi. It combines a sampler, sequen… | 32 | 2738 | experimental |
| marcj/TypeRunner TypeRunner is a high-performance TypeScript type checker written in C++ that compiles TypeScript to bytecode and executes it in a custom vi… | 37 | 2657 | experimental |
| carlini/printf-tac-toe A C program that plays tic-tac-toe using a single call to printf, written for the International Obfuscated C Code Contest 2020. It encodes … | 32 | 2531 | experimental |
| tsoding/olive.c Olive.c is a dependency-free, stb-style single-header 2D graphics library for C that renders pixel by pixel into a memory buffer. It provid… | 52 | 2444 | experimental |
| NVIDIA/stdexec stdexec is NVIDIA's reference implementation of std::execution, the C++26 standard framework for asynchronous and parallel programming base… | 77 | 2417 | experimental |
| edubart/nelua-lang Nelua is a minimal, statically-typed, meta-programmable systems programming language inspired by Lua that compiles to C and native code. It… | 35 | 2415 | experimental |
| jfecher/ante Ante is a low-level functional systems programming language exploring safe shared mutability, algebraic effect handlers, ownership/borrowin… | 67 | 2335 | experimental |
| windowjs/windowjs Window.js is an open-source JavaScript runtime for desktop 2D graphics programming, built on the V8 engine, GLFW, and Skia. It exposes fami… | 23 | 2258 | experimental |
| nature-lang/nature Nature is a general-purpose system programming language with its own compiler written in pure C, compiling directly to machine code without… | 88 | 2254 | experimental |
| MaikKlein/unreal-rust An opinionated Rust integration for Unreal Engine 5, delivered as a plugin that lets developers write gameplay code in Rust with an ECS, ho… | 64 | 2248 | experimental |
| can1357/NoVmp NoVmp is a static devirtualizer that translates VMProtect x64 3.x-virtualized binaries into optimized VTIL intermediate code, optionally re… | 23 | 2185 | experimental |
| chongdashu/unreal-mcp An Unreal Engine 5 plugin plus a Python MCP server that lets AI assistant clients like Cursor, Windsurf, and Claude Desktop control Unreal … | 27 | 2065 | experimental |
| EQMG/Acid Acid is an open-source, cross-platform 3D game engine written in modern C++17, using Vulkan as its sole graphics API (with Metal support vi… | 32 | 2019 | experimental |
| mypyc/mypyc Mypyc is a compiler that translates type-annotated Python modules into fast C extensions, using mypy for type checking and inference. It po… | 32 | 2019 | experimental |
| ValeLang/Vale The compiler (valec) for Vale, an experimental statically-typed systems programming language that compiles ahead-of-time to LLVM. Vale aims… | 23 | 2008 | experimental |
| xoreaxeaxeax/skitter-creek-bath-salts A security research tool written in C that reprograms AMD Family 16h DRAM controller address translation registers to scramble physical mem… | 56 | 1937 | experimental |
| google/rune Rune is an experimental, Python-inspired systems programming language from Google that compiles to C and emphasizes memory safety and const… | 74 | 1929 | experimental |
| nmikhailov/Validity90 A reverse-engineering project for Validity/Synaptics fingerprint readers (USB IDs 138a:0090, 138a:0094, 138a:0097, 06cb:0081, 06cb:009a), p… | 32 | 1875 | experimental |
| google/xls XLS is Google's High Level Synthesis toolchain that compiles high-level functional descriptions into synthesizable Verilog/SystemVerilog ha… | 95 | 1837 | experimental |
| rexdex/recompiler A C++ tool that converts Xbox 360 PowerPC executables into native Windows x86 executables, handling CPU translation, endianness, and GPU em… | 32 | 1740 | experimental |
| antirez/voxtral.c A pure C, zero-dependency inference implementation of Mistral's Voxtral Realtime 4B speech-to-text model, with a streaming C API and CLI fo… | 45 | 1738 | experimental |
| facebookexperimental/libunifex libunifex is a C++ library implementing the sender/receiver asynchronous programming model proposed for C++ standardization. It provides sc… | 61 | 1713 | experimental |
| VoidmatrixHeathcliff/VoidNovelEngine VoidNovelEngine is a free, open-source engine for building visual novels and narrative games using a flowchart-style node editor instead of… | 68 | 1674 | experimental |
| YimMenu/YimMenuV2 YimMenuV2 is an experimental mod menu (injected DLL) for GTA 5: Enhanced written in C++. It provides an in-game overlay menu for modifying … | 83 | 1670 | experimental |
| FastVM/minivm MiniVM is a small but optimizing virtual machine and runtime written in C11, featuring a just-in-time compiler built on Cuik's TB backend. … | 34 | 1666 | experimental |
| lcompilers/lpython LPython is an ahead-of-time Python compiler written in C++ that compiles a subset of Python to fast native binaries via LLVM, C, C++, and W… | 48 | 1630 | experimental |
| MSNightmare/RoguePlanet RoguePlanet is a proof-of-concept exploit for a Windows Defender vulnerability written in C++. It uses a race condition (triggered via ISO … | 52 | 1618 | experimental |
| hugoam/toy toy is a thin and modular C++ game engine built on top of the 'two' library, aiming to provide the simplest technology stack for making 2D … | 32 | 1594 | experimental |
| vtil-project/VTIL-Core VTIL-Core is the core library of the Virtual-machine Translation Intermediate Language project, an optimizing compiler infrastructure built… | 75 | 1581 | experimental |
| JonathanSalwan/VMProtect-devirtualization An experimental research project demonstrating a dynamic approach to devirtualize pure functions protected by VMProtect 3.x using symbolic … | 32 | 1494 | experimental |
| travisvroman/kohi Kohi is a 3D game engine written in C using Vulkan, built from scratch as part of an ongoing YouTube/Twitch educational series. It is expli… | 76 | 1488 | experimental |
| whitequark/unfork unfork(2) is a proof-of-concept Linux technique and library that joins two process address spaces into one, the inverse of fork(2), by comb… | 32 | 1488 | experimental |
| KytyPS5/KytyPS5 KytyPS5 is a free, open-source PlayStation 5 emulator written in C++, based on a heavily modified version of Kyty. It can boot a limited se… | 76 | 1474 | experimental |
| GodotECS/godex Godex is an Entity Component System (ECS) library implemented as a module for the Godot game engine, written in C++. It restructures game d… | 32 | 1418 | experimental |
| hughperkins/VeriGPU VeriGPU is an open-source GPU written in SystemVerilog, loosely based on the RISC-V ISA and targeting eventual ASIC tape-out for machine le… | 32 | 1364 | experimental |
| iPower/KasperskyHook A Windows research project that hooks system calls by loading Kaspersky's hypervisor driver (klhk.sys) and a custom kernel driver that subv… | 66 | 1314 | experimental |
| WinDurango/WinDurango WinDurango is an Xbox One compatibility (translation) layer for Windows that lets users run ERA-based Xbox One UWP games natively on a PC. … | 74 | 1298 | experimental |
| luajit-remake/luajit-remake A from-scratch re-engineering of LuaJIT aiming to build a multi-tier method-JIT for Lua, with the interpreter and JIT tiers auto-generated … | 35 | 1291 | experimental |
| tgfrerer/island Project Island is an experimental Vulkan renderer and engine framework for Linux and Windows, written in C/C++, designed for rapid prototyp… | 67 | 1286 | experimental |
| decaf-emu/decaf-emu decaf-emu is a research-oriented Wii U emulator written in C++, providing a Qt GUI frontend (decaf-qt) and an SDL command-line frontend. It… | 23 | 1278 | experimental |
| openairymax/agentrt AgentRT is an OS-grade runtime platform for AI agent teams, providing primitives for orchestrating, scheduling, isolating, and observing ag… | 66 | 1265 | experimental |
| xerpi/vita2hos vita2hos is a translation layer (not an emulator) that runs PlayStation Vita ARMv7 executables natively on the Nintendo Switch's Horizon OS… | 34 | 1256 | experimental |
| mtrebi/thread-pool A C++11 thread pool implementation that reuses a fixed set of worker threads to execute submitted tasks without blocking the main thread. I… | 32 | 1234 | experimental |
| inexorgame/vulkan-renderer Inexor is an open-source, render-graph based 3D game engine built with C++20 and Vulkan API 1.3, targeting Linux and Windows. It is in earl… | 85 | 1210 | experimental |
| lem0nSec/ShellGhost ShellGhost is a proof-of-concept memory-based evasion technique written in C that keeps shellcode invisible in memory from process start to… | 29 | 1200 | experimental |
| TheCherno/Sparky Sparky is a cross-platform, high-performance 2D/3D game engine written in C++ by TheCherno. It is an early-stage project primarily develope… | 23 | 1191 | experimental |
| rue-language/rue Rue is an experimental systems programming language, implemented in Rust, that explores memory safety without garbage collection while aimi… | 64 | 1186 | experimental |
| ffwff/lilith Lilith is a hobby x86-64 operating system with a POSIX-like kernel and userspace written in Crystal. It includes a garbage collector, FAT16… | 23 | 1172 | experimental |
| mrousavy/react-native-multithreading A React Native library that provides fast, low-overhead multithreading via JSI, letting developers offload blocking JavaScript calls or exp… | 23 | 1171 | experimental |
| xoreos/xoreos xoreos is an open-source (GPLv3+) reimplementation of BioWare's Aurora engine and its derivatives, targeting games from Neverwinter Nights … | 68 | 1169 | experimental |
| rust-lang/rustc_codegen_gcc A GCC-based codegen backend for rustc that uses libgccjit for ahead-of-time compilation of Rust code. It allows compiling Rust on platforms… | 77 | 1161 | experimental |
| gammasoft71/xtd xtd is a modern C++20 open-source framework for building console (CLI), forms-based GUI, and unit test applications and libraries across ma… | 68 | 1160 | experimental |
| NytroRST/ShellcodeCompiler A C++ command-line compiler that converts a simplified C/C++-style source language into small, position-independent, NULL-free shellcode fo… | 32 | 1158 | experimental |
| phoboslab/high_impact high_impact is a 2D game engine written in C, designed as a framework for building action games like platformers, twin-stick shooters, and … | 23 | 1139 | experimental |
| brutal-org/brutal BRUTAL is a hobby operating system built from scratch in modern C, inspired by brutalist design and combining 1970s UNIX ideals with modern… | 67 | 1111 | experimental |
| pound-emu/pound Pound is an open-source emulator for the Nintendo Switch 1 and 2, written in C and still highly work-in-progress. Development is focused on… | 63 | 1091 | experimental |
| ZeroMemoryEx/Terminator Terminator is a C++ proof-of-concept tool that terminates EDR/XDR/antivirus processes on Windows by abusing the vulnerable, signed zam64.sy… | 20 | 1062 | experimental |
| snakster/cpp.react C++React is a reactive programming library for C++ that enables declarative definition of data dependencies between state variables and eve… | 32 | 1043 | experimental |
| ldionne/dyno Dyno is a C++17 header-only library for runtime polymorphism via type erasure, allowing non-intrusive interface definitions without inherit… | 32 | 1043 | experimental |
| natalie-lang/natalie Natalie is a work-in-progress alternative implementation of the Ruby language, written in Ruby and C++. It provides an ahead-of-time compil… | 76 | 1032 | experimental |
| tommybee456/OpenSplitDeck OpenSplitDeck is an open-source, modular wireless game controller inspired by the Steam Deck and Steam Controller, built from off-the-shelf… | 54 | 1016 | experimental |
| KanatnikovMax/znanie-drevnix Znanie Drevnix (В††) is a joke esoteric programming language implemented as a single C++ header file, letting users write code using Slavic… | 27 | 1005 | experimental |
| AFNetworking AFNetworking is a widely used Objective-C networking library for iOS, macOS, watchOS, and tvOS, built on Apple's Foundation URL Loading Sys… | 10 | 33392 | abandoned |
| apache/mxnet Apache MXNet is a deep learning framework offering a hybrid front-end that mixes imperative (Gluon) and symbolic programming, with a dynami… | 10 | 20811 | abandoned |
| microsoft/AirSim AirSim is an open-source simulator for drones and cars built on Unreal Engine (with an experimental Unity plugin), developed by Microsoft R… | 63 | 18424 | abandoned |
| microsoft/CNTK The Microsoft Cognitive Toolkit (CNTK) is an open-source deep-learning toolkit that describes neural networks as directed computational gra… | 10 | 17595 | abandoned |