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megai2/d912pxy

DirectX9 to DirectX12 API proxy for Guild Wars 2 observed · 2026-09-03

github.com/megai2/d912pxy · C++ · NOASSERTION (other) · archived observed · 2026-09-03

Health v2 · maintenance only

10/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: archived no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2816
  • days_rel: n/a
  • days_push: 1649
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1003 stars · 87 forks observed · 2026-09-03

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A DirectX 9 to DirectX 12 API translation proxy library designed specifically for Guild Wars 2, allowing the game to use DX12 without code changes. It reduces CPU-side API overhead and improves frame rates in CPU-bound scenarios.

Use cases

  • improve guild wars 2 performance
  • reduce directx 9 api overhead
  • run gw2 on directx 12
  • boost fps in cpu-bound game scenes
  • translate dx9 calls to dx12 without modifying game code

When to choose

  • you play Guild Wars 2 and want better frame rates, especially in CPU-heavy scenes
  • you want to try DX12 rendering in a DX9 game without code changes

When to avoid

  • you need support for other games (not planned)
  • you need a fully stable, bug-free experience (minor crashes and visual bugs expected)
  • you need active development (project is slated for archival once GW2's DX11 beta ends)

Facets

library · maturity maintenance

graphics game-engine proxy gaming-tools graphics windows windows cpp directx9 directx12 api-proxy guild-wars-2 performance-optimization dll-injection

1 source

Member repositories

RepositoryRoleHealth v2
megai2/d912pxymain10

For agents

markdown · JSON · MCP: product_card(name="megai2/d912pxy")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem