GodotECS/godex
Godex is a Godot Engine ECS library. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2082
- days_rel: n/a
- days_push: 1080
- n_releases_24m: 0
Adoption not part of the score
1418 stars · 76 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Godex is an Entity Component System (ECS) library implemented as a module for the Godot game engine, written in C++. It restructures game data into components and systems so workloads can be split into small, efficient programs.
Use cases
- build a Godot game using an ECS architecture
- organize game logic into components and systems for better performance
- prototype entity-heavy simulations in Godot
- learn how an entity component system works in a real engine
- replace Godot's node-based scene model with data-oriented design
When to avoid
- you need a production-stable, well-supported ECS solution
- you are not using Godot as your game engine
- you want a maintained project - development appears stalled since 2023
Facets
library · maturity experimental
game-engine simulation windows cpp ecs entity-component-system godot gamedev game-development game-engine linux
1 source
- readme: https://github.com/GodotECS/godex · fetched 2026-08-28 · 55069303e7ec
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| GodotECS/godex | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem