Ross ROSS = Recommend OSS · open-source software intelligence for agents

GodotECS/godex

Godex is a Godot Engine ECS library. observed · 2026-08-28

github.com/GodotECS/godex · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2082
  • days_rel: n/a
  • days_push: 1080
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1418 stars · 76 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Godex is an Entity Component System (ECS) library implemented as a module for the Godot game engine, written in C++. It restructures game data into components and systems so workloads can be split into small, efficient programs.

Use cases

  • build a Godot game using an ECS architecture
  • organize game logic into components and systems for better performance
  • prototype entity-heavy simulations in Godot
  • learn how an entity component system works in a real engine
  • replace Godot's node-based scene model with data-oriented design

When to avoid

  • you need a production-stable, well-supported ECS solution
  • you are not using Godot as your game engine
  • you want a maintained project - development appears stalled since 2023

Facets

library · maturity experimental

game-engine simulation windows cpp ecs entity-component-system godot gamedev game-development game-engine linux

1 source

Member repositories

RepositoryRoleHealth v2
GodotECS/godexmain32

For agents

markdown · JSON · MCP: product_card(name="GodotECS/godex")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem