hugoam/toy
the thin c++ game engine observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3524
- days_rel: n/a
- days_push: 1956
- n_releases_24m: 0
Adoption not part of the score
1594 stars · 106 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
toy is a thin and modular C++ game engine built on top of the 'two' library, aiming to provide the simplest technology stack for making 2D and 3D games directly in C++. It offers a programmable 3D renderer, entities, physics, navmesh navigation, procedural generation helpers, and zero-cost tools, editors, and scripting extensions.
Use cases
- build a 2d or 3d game in c++
- create a custom game engine from reusable building blocks
- prototype games with fast iteration cycles
- implement procedural generation in a game
- build games with complex custom ui and rendering schemes
- generate navmeshes and pathfinding for game ai
- compile a game to webassembly for the browser
When to choose
- you want a lightweight, hackable c++ game engine with a small codebase
- you need full control over shaders, materials, and render paths
- you are building games with atypical constraints like complex ui or procedural generation
- you want to assemble your own game technology from minimal reusable components
When to avoid
- you need a stable, production-ready engine with documentation and guaranteed stability
- you want a permissive license for commercial use without GPL obligations
- you prefer batteries-included engines like Unity, Unreal, or Godot
- you need long-term support or an active release cadence
Facets
framework · maturity experimental
game-engine graphics ui-components audio-processing simulation graphics cross-platform cpp cross-platform wasm game-engine cpp modular procedural-generation physics navmesh rendering editor scripting game-development
1 source
- readme: https://github.com/hugoam/toy · fetched 2026-08-28 · 1abe9e8972f5
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| hugoam/toy | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem