Ross ROSS = Recommend OSS · open-source software intelligence for agents

wqaetly/NKGMobaBasedOnET

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover! observed · 2026-09-03

github.com/wqaetly/NKGMobaBasedOnET · C# · MIT (permissive) observed · 2026-09-03

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1985
  • days_rel: n/a
  • days_push: 1522
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1004 stars · 273 forks observed · 2026-09-03

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A MOBA game project inspired by League of Legends, built on the ET framework in Unity and C#. It provides a complete state frame synchronization battle system with prediction and rollback, plus a dual-ended behavior-tree-based skill system with a visual node editor.

Use cases

  • build a multiplayer MOBA game in Unity
  • learn state frame synchronization with prediction and rollback
  • implement a skill system driven by behavior trees
  • study a full client-server game architecture with hot updates
  • create visual node editors for skills and quests
  • learn ECS-based combat and buff systems

When to choose

  • you want a reference implementation of rollback netcode for a MOBA
  • you need a complete Unity client plus .NET server game example
  • you want to learn behavior-tree-driven skill design with visual editors

When to avoid

  • you need a production-ready, actively maintained game engine
  • you are not using Unity or the .NET ecosystem
  • you want a simple single-player game template without networking complexity

Facets

application · maturity maintenance

game-engine simulation networking concurrency middleware gaming-tools simulation windows cross-platform cpp dotnet unity moba frame-synchronization rollback-netcode behavior-tree skill-system ecs hot-update kcp client-server game-development real-time

1 source

Member repositories

RepositoryRoleHealth v2
wqaetly/NKGMobaBasedOnETmain32

For agents

markdown · JSON · MCP: product_card(name="wqaetly/NKGMobaBasedOnET")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem