wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover! observed · 2026-09-03
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1985
- days_rel: n/a
- days_push: 1522
- n_releases_24m: 0
Adoption not part of the score
1004 stars · 273 forks observed · 2026-09-03
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A MOBA game project inspired by League of Legends, built on the ET framework in Unity and C#. It provides a complete state frame synchronization battle system with prediction and rollback, plus a dual-ended behavior-tree-based skill system with a visual node editor.
Use cases
- build a multiplayer MOBA game in Unity
- learn state frame synchronization with prediction and rollback
- implement a skill system driven by behavior trees
- study a full client-server game architecture with hot updates
- create visual node editors for skills and quests
- learn ECS-based combat and buff systems
When to choose
- you want a reference implementation of rollback netcode for a MOBA
- you need a complete Unity client plus .NET server game example
- you want to learn behavior-tree-driven skill design with visual editors
When to avoid
- you need a production-ready, actively maintained game engine
- you are not using Unity or the .NET ecosystem
- you want a simple single-player game template without networking complexity
Facets
application · maturity maintenance
game-engine simulation networking concurrency middleware gaming-tools simulation windows cross-platform cpp dotnet unity moba frame-synchronization rollback-netcode behavior-tree skill-system ecs hot-update kcp client-server game-development real-time
1 source
- readme: https://github.com/wqaetly/NKGMobaBasedOnET · fetched 2026-09-03 · b9619dc756bb
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| wqaetly/NKGMobaBasedOnET | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="wqaetly/NKGMobaBasedOnET")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem