Ross ROSS = Recommend OSS · open-source software intelligence for agents

livinamuk/Hell2025

None observed · 2026-08-28

github.com/livinamuk/Hell2025 · C++ observed · 2026-08-28

Health v2 · maintenance only

71/100

  • Activity 95
  • Release rhythm 35
  • Longevity 78

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1095
  • days_rel: n/a
  • days_push: 30
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2834 stars · 135 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Hell Engine is a custom C++ game engine built to power a splitscreen roguelike/deathmatch survival horror game. It features real-time raytraced global illumination computed via point clouds and light propagation through a 3D grid using custom compute shaders, plus a built-in level editor.

Use cases

  • study a from-scratch game engine with raytraced global illumination
  • explore point-cloud-based indirect lighting with compute shaders
  • play a splitscreen survival horror roguelike demo
  • learn how voxel/point-cloud GI techniques compare in practice
  • see a hobby engine integrating PhysX and skeletal animation

When to choose

  • you want to read or learn from a real custom engine implementing raytraced GI
  • you're interested in experimental global illumination research in a playable game
  • you want a C++/compute-shader reference for lighting propagation

When to avoid

  • you need a production-ready engine with documentation and community support
  • you want a stable, licensed engine for shipping a commercial game (no license provided)
  • you need cross-platform support or a polished editor (menus are described as very buggy)

Facets

application · maturity experimental

game-engine graphics simulation developer-tools graphics simulation cpp windows raytracing global-illumination voxel-gi compute-shaders splitscreen roguelike survival-horror physx level-editor hobby-engine game-development desktop gpu

1 source

Member repositories

RepositoryRoleHealth v2
livinamuk/Hell2025main71

For agents

markdown · JSON · MCP: product_card(name="livinamuk/Hell2025")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem