mmp/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering" observed · 2026-10-21
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license no_readme
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 6223
- days_rel: n/a
- days_push: 2846
- n_releases_24m: 0
Adoption not part of the score
1001 stars · 343 forks observed · 2026-10-21
What it is AI-extracted, prompt v1, taxonomy v1, 2026-09-07, confidence 0.95
pbrt-v2 is the C++ source code for the physically based rendering system described in the second edition of 'Physically Based Rendering: From Theory to Implementation'. It is a photorealistic ray-tracing renderer intended to be read and studied alongside the accompanying textbook.
Use cases
- render photorealistic images with a physically based ray tracer
- learn how a production-quality renderer is implemented
- teach university computer graphics and rendering courses
- experiment with BRDFs, cameras, and shapes in a renderer codebase
- render scenes described in the pbrt scene description file format
Facets
application · maturity maintenance
graphics simulation cli developer-tools computer-vision graphics education tutorials windows cpp cross-platform physically-based-rendering ray-tracing render-engine educational computer-graphics linux macos
2 sources
- homepage: http://pbrt.org · fetched 2026-08-29 · 2b381f37f5ec
- site_page: https://pbrt.org/faqs.html · fetched 2026-08-29 · 706e063e6367
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| mmp/pbrt-v2 | main | 32 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem