Ross ROSS = Recommend OSS · open-source software intelligence for agents

travisvroman/kohi

A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan. observed · 2026-08-28

github.com/travisvroman/kohi · homepage · C · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

76/100

  • Activity 98
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2012
  • days_rel: n/a
  • days_push: 14
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1488 stars · 112 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Kohi is a 3D game engine written in C using Vulkan, built from scratch as part of an ongoing YouTube/Twitch educational series. It is explicitly a learning tool rather than a production-ready engine, and includes an asset pipeline, editor, and custom build system.

Use cases

  • learn how to build a game engine from scratch
  • study a Vulkan renderer written in C
  • follow a game engine tutorial series
  • explore engine architecture and design decisions
  • build a simple 3D game with a from-scratch engine
  • see how an asset pipeline and editor are implemented

When to choose

  • you want to learn engine internals alongside video walkthroughs
  • you prefer C over C++ and want a Vulkan-based engine codebase
  • you want a royalty-free, Apache-2.0 licensed engine to study or modify
  • you enjoy following live-streamed, trial-and-error development

When to avoid

  • you need a production-ready engine for shipping a game
  • you want a mature toolchain, extensive docs, or guaranteed stability
  • you need 2D-focused workflows or mobile/console targets today
  • you want a large community-backed engine like Godot or Unreal

Facets

framework · maturity experimental

game-engine graphics gui developer-tools graphics education tutorials cross-platform windows cpp cross-platform vulkan c learning-project video-series 3d-engine handmade-style game-development linux macos gpu

4 sources

Member repositories

RepositoryRoleHealth v2
travisvroman/kohimain76

For agents

markdown · JSON · MCP: product_card(name="travisvroman/kohi")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem