YimMenu/YimMenuV2
Experimental menu for GTA 5: Enhanced observed · 2026-08-28
Health v2 · maintenance only
83/100
- Activity 98
- Release rhythm 66
- Longevity 79
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1118
- days_rel: 14
- days_push: 14
- n_releases_24m: 1
Adoption not part of the score
1670 stars · 383 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
YimMenuV2 is an experimental mod menu (injected DLL) for GTA 5: Enhanced written in C++. It provides an in-game overlay menu for modifying gameplay and session behavior, requiring a DLL injector and BattlEye to be disabled.
Use cases
- inject a mod menu into GTA 5 Enhanced
- open an in-game cheat menu with INSERT key
- modify GTA Online session behavior
- protect account saves with FSL while modding
- experiment with GTA V memory hacking features
When to choose
- you want a community-maintained mod menu for GTA 5: Enhanced on PC
- you are comfortable disabling BattlEye and injecting DLLs
- you want the newest experimental features for the Enhanced edition
When to avoid
- you need anti-cheat bypass support, which this project explicitly lacks
- you want a stable, production-quality tool rather than an experimental nightly
- you play on consoles or non-Enhanced GTA V versions
- you cannot accept the account-ban risks of game modding
Facets
plugin · maturity experimental
game gui reverse-engineering gaming-tools windows windows cpp gta5 game-mod mod-menu dll-injection cheat-menu game-development
1 source
- readme: https://github.com/YimMenu/YimMenuV2 · fetched 2026-08-28 · 47f76b9d7a0e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| YimMenu/YimMenuV2 | main | 83 |
For agents
markdown · JSON · MCP: product_card(name="YimMenu/YimMenuV2")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem