function: graphics
2495 products, primary matches first, then adoption-weighted; health v2 shown.
| Product | Health v2 | Stars | Maturity |
|---|---|---|---|
| AndreaOrru/LaiNES LaiNES is a compact, cycle-accurate Nintendo Entertainment System (NES) emulator written in C++ with SDL2. It includes a built-in GUI, save… | 55 | 1518 | active |
| methusalah/OpenRTS OpenRTS is an open-source 3D real-time strategy game engine written in pure Java on top of jMonkeyEngine 3. It includes a built-in editor, … | 50 | 1518 | active |
| antfu/drauu Drauu is a headless, SVG-based drawing board library for the browser, built for Slidev presentations. It supports stylus/touch pressure, mu… | 59 | 1517 | stable |
| erikbrinkman/d3-dag A TypeScript-first JavaScript library providing layered layout algorithms for visualizing directed acyclic graphs (DAGs). It offers a dagre… | 91 | 1516 | active |
| lume/lume LUME is a TypeScript toolkit of HTML custom elements for building interactive 2D and 3D graphics in the browser, powered by WebGL and CSS3D… | 70 | 1515 | active |
| ec-/Quake3e Quake3e is a modern, performance-focused reimplementation of the Quake III Arena engine based on the ioquake3 source dump. It adds optimize… | 88 | 1513 | active |
| POV-Ray/povray POV-Ray (The Persistence of Vision Raytracer) is a free, high-quality raytracing application for creating photorealistic three-dimensional … | 48 | 1513 | active |
| GPSnoopy/RayTracingInVulkan A real-time GPU ray tracer implementing Peter Shirley's 'Ray Tracing in One Weekend' using Vulkan's hardware ray tracing extension (VK_KHR_… | 35 | 1513 | active |
| EricLengyel/Slug Reference shader implementations of the Slug algorithm for rendering vector fonts directly on the GPU using quadratic Bézier curve evaluati… | 49 | 1506 | stable |
| Wren6991/PicoDVI PicoDVI is a library that bitbangs DVI/HDMI video output directly from RP2040 and RP2350 microcontrollers using PIO, DMA, and overclocked C… | 75 | 1504 | active |
| ranjian0/building_tools A Blender addon for quickly modeling building exteriors, including floorplans, floors, doors, windows, roofs, stairs, and balconies. It is … | 33 | 1504 | active |
| Taiizor/Sucrose Sucrose is a free, open-source wallpaper engine for Windows that renders interactive live wallpapers from GIFs, videos, URLs, web pages, Yo… | 92 | 1503 | active |
| pmp-library/pmp-library A modern C++ open-source library for processing and visualizing polygon surface meshes. It provides an efficient mesh data structure, stand… | 67 | 1503 | stable |
| gantFDT/icraft iCraft Editor is a web-based 3D design tool for creating 3D architecture diagrams, flowcharts, and information scenes with isometric visual… | 50 | 1501 | active |
| grovesNL/glow glow is a Rust library providing unified bindings to OpenGL, OpenGL ES, and WebGL, letting you write GL code once and run it anywhere. It a… | 73 | 1500 | stable |
| daavoo/pyntcloud pyntcloud is a Python library for working with 3D point clouds, built on the Python scientific stack (pandas, numpy). It supports loading/s… | 64 | 1500 | active |
| microsoft/automatic-graph-layout MSAGL (Microsoft Automatic Graph Layout) is a .NET library for automatically computing graph layouts and rendering them. It ships a core la… | 67 | 1499 | stable |
| Gargaj/Bonzomatic Bonzomatic is a live shader coding tool where you write a 2D fragment/pixel shader while it runs in the background. It was built as the sta… | 26 | 1499 | active |
| torch2424/wasmboy WasmBoy is a Game Boy and Game Boy Color emulator library written in WebAssembly using AssemblyScript, distributed via npm and importable i… | 32 | 1498 | active |
| fogleman/Minecraft A simple Minecraft-inspired voxel game demo written in Python using the Pyglet library. It is intended as an educational project to get kid… | 32 | 5440 | maintenance |
| guansss/pixi-live2d-display A PixiJS plugin that displays Live2D models (Cubism 2, 3, and 4) in the browser with a unified, simplified API. It provides Pixi-style tran… | 23 | 1497 | active |
| Crementif/BotW-BetterVR A VR mod/hook that adds a PC VR mode to The Legend of Zelda: Breath of the Wild running on the Cemu emulator. It provides stereo rendering … | 99 | 1496 | active |
| qdtroy/DuiLib_Ultimate DuiLib_Ultimate is an enhanced, actively maintained fork of the duilib DirectUI library for building lightweight, high-performance Windows … | 66 | 1496 | active |
| Harley-xk/MaLiang MaLiang is an iOS painting and drawing framework built on Apple's Metal, supporting textured strokes, handwriting, and Apple Pencil input. … | 62 | 1493 | active |
| b3ll/Motion Motion is a Swift animation engine for building gesturally-driven, physically-modeled, interruptible animations on iOS, macOS, and tvOS. It… | 23 | 1490 | active |
| graphdeco-inria/diff-gaussian-rasterization A CUDA-based differentiable rasterization engine for 3D Gaussian Splatting, used in the SIGGRAPH 2023 paper '3D Gaussian Splatting for Real… | 29 | 1489 | stable |
| gfx-rs/gfx gfx-rs is a low-level, Vulkan-like GPU hardware abstraction layer for Rust that translates to native backends including Vulkan, DirectX 11/… | 32 | 5398 | maintenance |
| juliettef/IconFontCppHeaders A collection of C/C++ headers plus C#, Python, Rust, and Go files defining icon code points for popular icon fonts like Font Awesome, Mater… | 71 | 1487 | active |
| 0xhckr/ghostty-shaders A collection of free GLSL shaders for customizing the visual appearance of the Ghostty terminal emulator. Users copy a shader file into the… | 63 | 1484 | active |
| amandaghassaei/gpu-io gpu-io is a TypeScript WebGL library for composing GPU-accelerated computing workflows in the browser. It handles WebGL state management, s… | 32 | 1482 | active |
| id-Software/DOOM-3-BFG The official GPL-3.0 source code release of Doom 3 BFG Edition, id Software's first-person shooter built on the id Tech 4 engine, written i… | 32 | 5370 | maintenance |
| atteneder/glTFast glTFast is a Unity package for efficiently importing and exporting glTF 3D files at runtime or in the Unity Editor. It supports the glTF 2.… | 91 | 1480 | active |
| finalburnneo/FBNeo FinalBurn Neo is a multi-system emulator for arcade games and select consoles, based on FinalBurn and old MAME versions. It accurately emul… | 88 | 1480 | active |
| saharan/works Source code for a collection of interactive browser-based creative works (Drops, Marimo, Life Universe, Bubbles, Jelly, Clock, Water, Chill… | 31 | 1480 | active |
| OpenCPN/OpenCPN OpenCPN is a cross-platform, open-source chartplotter and navigation application for vessels, displaying BSB raster and S57 vector charts. … | 83 | 1479 | stable |
| OldUnreal/UnrealTournamentPatches OldUnreal's community-maintained patch repository for Unreal Tournament (1999), developed under an agreement with Epic Games. The patches f… | 79 | 1477 | active |
| vectorclass/version2 A C++ class library for using SIMD instructions (SSE, AVX, AVX-512) to improve performance on x86/x86-64 microprocessors. It provides vecto… | 71 | 1474 | stable |
| kostub/iosMath iosMath is a native iOS/macOS library that renders LaTeX math equations in a UIView/NSView subclass using TeX typesetting rules, without a … | 97 | 1473 | active |
| KhronosGroup/glTF-Sample-Viewer The official Khronos glTF 2.0 Sample Viewer, a web application that renders glTF 2.0 3D models with physically-based rendering using WebGL … | 66 | 1472 | active |
| JoelOtter/termloop Termloop is a pure Go game engine for building games that run in the terminal, built on top of Termbox. It provides a simple render loop wi… | 32 | 1472 | active |
| ZinggJM/GxEPD2 An Arduino library for driving SPI e-paper (e-ink) displays from Good Display and Waveshare, built on Adafruit_GFX for graphics and text. I… | 79 | 1471 | active |
| ShlkOfTheRa/scarab-osd MWOSD (scarab-osd) is an open-source multipurpose on-screen display (OSD) firmware for UAVs and FPV drones, written in C for Arduino-compat… | 60 | 1470 | active |
| google/GNM GNM is an open ecosystem of parametric statistical human models and perception stacks from Google, starting with GNM Head, a high-fidelity … | 59 | 1469 | active |
| RafaelBarbosatec/bonfire Bonfire is a Dart/Flutter package built on top of the Flame engine that simplifies creating RPG-style and similar games (top-down, isometri… | 93 | 1467 | active |
| Gazebo Gazebo Sim is an open source robotics simulator providing high-fidelity physics, rendering, and sensor models. It offers a graphical interf… | 72 | 1466 | active |
| opensoldat/opensoldat OpenSoldat is an open-source 2D side-view multiplayer action shooter game, originally released in 2002 and influenced by Liero, Worms, Quak… | 49 | 1466 | active |
| autonomousvision/mip-splatting Mip-Splatting is a research implementation of alias-free 3D Gaussian Splatting, introducing a 3D smoothing filter and 2D Mip filter to elim… | 27 | 1466 | active |
| unlimitedbacon/stl-thumb A fast, lightweight thumbnail generator for 3D model files (STL, OBJ, 3MF) written in Rust using OpenGL. It integrates with file managers o… | 27 | 1465 | active |
| DualCoder/vgpu_unlock A Linux tool that patches the NVIDIA GRID vGPU driver to unlock vGPU functionality on consumer-grade GeForce and Quadro GPUs. It works by h… | 32 | 5300 | maintenance |
| Habrador/Computational-geometry A C# computational geometry library for Unity implementing intersection algorithms, triangulations (Delaunay, constrained Delaunay), Vorono… | 32 | 1464 | active |
| fossasia/magic-epaper-firmware Magic ePaper Firmware is open-source C firmware for controlling FOSSASIA's e-ink (e-paper) displays on microcontrollers. It acts as a bridg… | 45 | 1462 | active |
| AsPJT/DungeonTemplateLibrary Dungeon Template Library (DTL) is a C++11/14/17 library providing free resources and algorithms for procedural dungeon, terrain, and roguel… | 30 | 1459 | active |
| fholger/vrperfkit A collection of performance-oriented mods for VR games, delivered as a DLL injected next to a game executable. It provides upscaling (AMD F… | 23 | 1458 | active |
| skywind3000/RenderHelp A single-header C++ software rasterizer implementing a programmable rendering pipeline (vertex and pixel shaders) with no external dependen… | 32 | 1454 | stable |
| zalo/CascadeStudio Cascade Studio is a browser-based, live-scripted CAD IDE built on the OpenCascade (OCCT) kernel compiled to WebAssembly. It lets users writ… | 77 | 1453 | active |
| erweixin/RaTeX RaTeX is a KaTeX-compatible LaTeX math rendering engine written in pure Rust, with no JavaScript, WebView, or DOM dependency. A single Rust… | 80 | 1451 | active |
| KenneyNL/Starter-Kit-City-Builder A free starter kit providing a basic 3D city builder template for Godot 4.6, written in GDScript. It includes building placement/removal, c… | 59 | 1447 | active |
| tmewett/BrogueCE Brogue: Community Edition is a community-maintained fork of the minimalist roguelike game Brogue, written in C. It features randomly genera… | 88 | 1446 | active |
| milkdrop2077/MilkDrop3 MilkDrop 3 is a portable Windows music visualizer based on BeatDrop, fully compatible with MilkDrop2 and projectM presets. It adds support … | 52 | 1445 | active |
| shadps4-emu/shadPS4 shadPS4 is an early-stage PlayStation 4 emulator written in C++ that runs PS4 games on Windows, Linux, macOS, and FreeBSD. This repository … | 95 | 32661 | experimental |
| axmolengine/axmol Axmol Engine is an open-source, C++20 multi-platform game engine forked from Cocos2d-x v4.0, well-suited for 2D game development with 3D su… | 97 | 1443 | active |
| artem-ogre/CDT CDT is a C++ library for generating constrained and conforming Delaunay triangulations. It is portable, dependency-free, and can be consume… | 93 | 1442 | stable |
| alelievr/HDRP-Custom-Passes A collection of custom render passes and shader effects for Unity's High Definition Render Pipeline (HDRP). It includes ready-to-use effect… | 32 | 1434 | active |
| MihailRis/voxelcore VoxelCore is an open-source voxel game engine written in C++ with OpenGL rendering and Lua scripting support. It provides the core systems … | 93 | 1431 | active |
| jsxgraph/jsxgraph JSXGraph is a standalone JavaScript library for interactive geometry, function plotting, charting, and data visualization in the browser, r… | 98 | 1429 | stable |
| donno2048/snake A 54-byte snake game written in x86 assembly for DOS, created as a code-golfing exercise in extreme binary size optimization. It includes a… | 72 | 1424 | active |
| NVIDIA/DLSS NVIDIA DLSS is the public SDK repository for NVIDIA's RTX Deep Learning Super Sampling, a neural network that boosts game frame rates and g… | 87 | 1421 | active |
| trilinos/Trilinos Trilinos is a collection of C++ libraries and an object-oriented software framework for solving large-scale, complex multi-physics engineer… | 95 | 1418 | stable |
| Smithay/wayland-rs A set of Rust crates implementing the Wayland display protocol for both client and server sides, including bindings to official protocol ex… | 67 | 1418 | active |
| rossning92/movy movy.js is a client-side JavaScript/TypeScript animation engine for creating explanatory videos programmatically. It provides a simple API … | 56 | 1417 | active |
| Blazor-Diagrams/Blazor.Diagrams A fully customizable and extensible all-purpose diagrams library for Blazor, supporting both Server-Side and WASM. It allows building advan… | 66 | 1416 | active |
| MrFrenik/gunslinger Gunslinger is a header-only C99 framework for building games and multimedia applications, bundling platform, graphics, and audio layers wit… | 63 | 1416 | active |
| lakshaybhushan/vecto3d Vecto3d is a free, browser-based tool that converts flat SVG artwork into 3D models with adjustable depth, bevel, materials, lighting, and … | 64 | 1415 | active |
| XPandora/PhysGaussian PhysGaussian is a research library that integrates Material Point Method (MPM) physics simulation with 3D Gaussian Splatting representation… | 55 | 1414 | active |
| splinetool/react-spline A React component library for embedding Spline 3D scenes into React websites. It supports rendering exported .splinecode scenes, querying a… | 55 | 1414 | active |
| fegennari/3DWorld 3DWorld is a cross-platform OpenGL-based 3D game engine written in C++ with GLSL shaders, featuring procedural generation of terrain, citie… | 67 | 1413 | active |
| mmp/pbrt-v3 pbrt-v3 is the C++ source code for the physically based rendering system described in the third edition of the book 'Physically Based Rende… | 32 | 5076 | maintenance |
| NO6KIKO/gorest-2d-animation-spritesheet-generator A local, no-UI generative platform for creating 2D animation spritesheets and compositing animation-ready scenes from concepts, references,… | 56 | 1411 | active |
| NVlabs/BundleSDF BundleSDF is a CVPR 2023 research implementation from NVIDIA for near real-time 6-DoF pose tracking of unknown rigid objects from monocular… | 65 | 1410 | stable |
| flyngmt/ACGC-PC-Port A native PC port of Animal Crossing (GameCube) built on the ac-decomp decompilation project, running the game's original C code on x86 with… | 66 | 1409 | active |
| turbulenz/turbulenz_engine Turbulenz Engine is a modular 2D and 3D game engine/framework written in JavaScript and TypeScript for building HTML5 games that run in bro… | 32 | 5057 | maintenance |
| pal1000/mesa-dist-win Pre-built Mesa3D graphics driver distributions for Windows, including OpenGL, OpenGL ES, Vulkan, OpenCL, and Direct3D-based drivers built w… | 98 | 1406 | active |
| vladbat00/bevy_egui bevy_egui is a Rust crate that integrates the Egui immediate-mode GUI library into the Bevy game engine as a plugin. It supports desktop an… | 98 | 1406 | active |
| afritz1/OpenTESArena OpenTESArena is a modern open-source engine written from scratch in C++ that re-implements the 1994 DOS game The Elder Scrolls: Arena using… | 86 | 1405 | active |
| mapsforge/mapsforge A Java library for rendering vector maps based on OpenStreetMap data, running on Android and desktop JVM applications. It includes tools to… | 95 | 1403 | active |
| zenustech/zeno ZENO is an open-source, node-based 3D simulation and rendering system written in C++. It lets users build complex physics simulations and v… | 67 | 1398 | active |
| dillongoostudios/goo-engine Goo Engine is a custom fork of Blender by DillonGoo Studios with source modifications focused on NPR and anime-style rendering, adding cust… | 66 | 1397 | active |
| Auburn/FastNoise2 FastNoise2 is a modular, node graph based procedural noise generation library written in modern C++17 with SIMD acceleration. It supports P… | 76 | 1395 | stable |
| margelo/react-native-filament A React Native library providing a real-time physically based 3D rendering engine built on Google's Filament, with native C++ rendering and… | 77 | 1394 | active |
| djeedai/bevy_hanabi Hanabi is a GPU-based particle system plugin for the Bevy game engine, written in Rust. It offloads particle simulation and rendering to th… | 77 | 1394 | active |
| epidemian/snake A novelty browser-based Snake game rendered directly in the browser's URL address bar using Braille characters. It is a small JavaScript we… | 52 | 1393 | active |
| schteppe/cannon.js cannon.js is a lightweight 3D rigid body physics engine written in JavaScript for the web. It provides collision detection, friction, resti… | 23 | 4995 | maintenance |
| wheremyfoodat/Panda3DS Panda3DS is an open-source high-level emulation (HLE) Nintendo 3DS emulator written in C++, featuring an ARM recompiler and Lua scripting s… | 66 | 1392 | active |
| switchbrew/nx-hbmenu nx-hbmenu is the homebrew menu launcher for Nintendo Switch, letting users browse and start homebrew applications from the SD card. It can … | 52 | 1392 | active |
| narzoul/DDrawCompat DDrawCompat is a DLL wrapper that fixes compatibility, performance, and visual issues in games using DirectX 1-7 (DirectDraw and Direct3D) … | 64 | 1389 | active |
| zju3dv/street_gaussians Street Gaussians is a research implementation of the ECCV 2024 paper 'Modeling Dynamic Urban Scenes with Gaussian Splatting', which reconst… | 40 | 1388 | active |
| MengTo/kage Kage is an interactive five-chapter night walk through a Kyoto mountain temple, rendered live in Three.js/WebGL with procedural architectur… | 56 | 1387 | stable |
| jnordberg/gif.js gif.js is a JavaScript GIF encoding library that runs entirely in the browser. It uses typed arrays and web workers to render GIF frames in… | 32 | 4971 | maintenance |
| Thraka/SadConsole SadConsole is a C# .NET library that simulates an ASCII/ANSI terminal for building text-based games, functioning as a tile-based game engin… | 90 | 1383 | active |
| davideberly/GeometricTools The Geometric Tools Engine (GTE) is a C++14 collection of source code for computing in mathematics, geometry, graphics, image analysis, and… | 76 | 1382 | active |