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GPSnoopy/RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. observed · 2026-08-28

github.com/GPSnoopy/RayTracingInVulkan · C++ · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

35/100

  • Activity 28
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2727
  • days_rel: 433
  • days_push: 433
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1513 stars · 134 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A real-time GPU ray tracer implementing Peter Shirley's 'Ray Tracing in One Weekend' using Vulkan's hardware ray tracing extension (VK_KHR_ray_tracing_pipeline). It renders procedural spheres and OBJ geometry at interactive frame rates with a Dear ImGui UI for tweaking renderer parameters.

Use cases

  • learn hardware-accelerated ray tracing with Vulkan RTX
  • render Ray Tracing in One Weekend scenes in real time on an RTX GPU
  • see a reference implementation of VK_KHR_ray_tracing_pipeline in C++
  • experiment with path tracing parameters like bounces and samples interactively
  • load OBJ meshes like the Stanford Lucy into a real-time ray tracer

When to choose

  • you have an NVIDIA RTX (or other hardware ray tracing capable) GPU and want interactive path tracing
  • you want a compact, readable C++/Vulkan codebase to study real-time ray tracing
  • you're following Shirley's books and want a GPU-accelerated companion implementation

When to avoid

  • you need a production renderer with denoising, instancing optimizations, or offline quality output
  • your GPU lacks hardware ray tracing support
  • you want a general-purpose 3D engine or modeling tool rather than a ray tracing demo

Facets

application · maturity active

graphics simulation gui graphics developer-tools windows cpp cross-platform ray-tracing vulkan nvidia-rtx real-time-rendering imgui path-tracing learning-project game-development linux gpu

1 source

Member repositories

RepositoryRoleHealth v2
GPSnoopy/RayTracingInVulkanmain35

For agents

markdown · JSON · MCP: product_card(name="GPSnoopy/RayTracingInVulkan")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem