Ross ROSS = Recommend OSS · open-source software intelligence for agents

MihailRis/voxelcore

VoxelCore – voxel game engine in C++ observed · 2026-08-28

github.com/MihailRis/voxelcore · C++ observed · 2026-08-28

Health v2 · maintenance only

93/100

  • Activity 99
  • Release rhythm 82
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 6.5
  • age_days: 1956
  • days_rel: 121
  • days_push: 7
  • n_releases_24m: 39

Full methodology

Adoption not part of the score

1431 stars · 115 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

VoxelCore is an open-source voxel game engine written in C++ with OpenGL rendering and Lua scripting support. It provides the core systems for building block-based sandbox games similar to Minecraft.

Use cases

  • build a voxel sandbox game
  • create a Minecraft-like game engine
  • learn voxel engine development in C++
  • prototype block-based 3D worlds
  • extend a voxel game with Lua scripting

When to choose

  • you want a ready-made voxel engine foundation in C++
  • you need cross-platform OpenGL voxel rendering with Lua modding
  • you want to study or fork an actively developed voxel engine

When to avoid

  • you need a general-purpose 3D engine for non-voxel games
  • you require a permissive license - the repo has no license specified
  • you want a mature engine with extensive tooling and ecosystem

Facets

framework · maturity active

game-engine graphics simulation graphics cross-platform windows cpp voxel-game opengl lua-scripting minecraft-like cmake game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
MihailRis/voxelcoremain93

For agents

markdown · JSON · MCP: product_card(name="MihailRis/voxelcore")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem