MihailRis/voxelcore
VoxelCore – voxel game engine in C++ observed · 2026-08-28
Health v2 · maintenance only
93/100
- Activity 99
- Release rhythm 82
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 6.5
- age_days: 1956
- days_rel: 121
- days_push: 7
- n_releases_24m: 39
Adoption not part of the score
1431 stars · 115 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
VoxelCore is an open-source voxel game engine written in C++ with OpenGL rendering and Lua scripting support. It provides the core systems for building block-based sandbox games similar to Minecraft.
Use cases
- build a voxel sandbox game
- create a Minecraft-like game engine
- learn voxel engine development in C++
- prototype block-based 3D worlds
- extend a voxel game with Lua scripting
When to choose
- you want a ready-made voxel engine foundation in C++
- you need cross-platform OpenGL voxel rendering with Lua modding
- you want to study or fork an actively developed voxel engine
When to avoid
- you need a general-purpose 3D engine for non-voxel games
- you require a permissive license - the repo has no license specified
- you want a mature engine with extensive tooling and ecosystem
Facets
framework · maturity active
game-engine graphics simulation graphics cross-platform windows cpp voxel-game opengl lua-scripting minecraft-like cmake game-development linux macos
1 source
- readme: https://github.com/MihailRis/voxelcore · fetched 2026-08-28 · 6dfdd048ff93
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| MihailRis/voxelcore | main | 93 |
For agents
markdown · JSON · MCP: product_card(name="MihailRis/voxelcore")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem