amandaghassaei/gpu-io
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2129
- days_rel: n/a
- days_push: 945
- n_releases_24m: 0
Adoption not part of the score
1482 stars · 58 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
gpu-io is a TypeScript WebGL library for composing GPU-accelerated computing workflows in the browser. It handles WebGL state management, shader caching, and cross-browser compatibility so developers can run physics simulations, particle systems, and general GPGPU computations with minimal boilerplate.
Use cases
- run real-time fluid simulations in the browser
- simulate reaction-diffusion patterns on the GPU
- build particle or agent-based simulations like Physarum networks
- implement cellular automata like Conway's Game of Life
- do GPU-accelerated image processing in WebGL
- solve the wave equation and render results with Three.js
- run general purpose GPU computations without writing raw WebGL boilerplate
When to choose
- you need GPU-parallel simulations or computations running in a web browser
- you want WebGL1/WebGL2 fallbacks and cross-browser polyfills handled for you
- you want to pass GPU computation results directly to Three.js without reading back to CPU
- you need to render simulation output directly to a WebGL canvas with interactivity
When to avoid
- you need WebGPU features today (support is only planned)
- you are doing general-purpose GPU computing outside the browser
- you need a full physics engine with rigid bodies and collisions rather than shader-based simulation
- your project requires long-term maintenance guarantees given the small single-maintainer project
Facets
library · maturity active
simulation graphics image-processing gpu-computing simulation graphics web-development browser cross-platform webgl gpgpu glsl shaders physics-simulation particles threejs cellular-automata fluid-simulation game-development web-server
3 sources
- readme: https://github.com/amandaghassaei/gpu-io · fetched 2026-08-28 · b2066dff3094
- homepage: https://apps.amandaghassaei.com/gpu-io/examples/ · fetched 2026-08-29 · 0811faab8b16
- registry_npm: https://registry.npmjs.org/gpu-io · fetched 2026-08-29 · 6d1fd1e7bb46
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| amandaghassaei/gpu-io | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="amandaghassaei/gpu-io")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem