Ross ROSS = Recommend OSS · open-source software intelligence for agents

amandaghassaei/gpu-io

A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. observed · 2026-08-28

github.com/amandaghassaei/gpu-io · homepage · TypeScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2129
  • days_rel: n/a
  • days_push: 945
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1482 stars · 58 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

gpu-io is a TypeScript WebGL library for composing GPU-accelerated computing workflows in the browser. It handles WebGL state management, shader caching, and cross-browser compatibility so developers can run physics simulations, particle systems, and general GPGPU computations with minimal boilerplate.

Use cases

  • run real-time fluid simulations in the browser
  • simulate reaction-diffusion patterns on the GPU
  • build particle or agent-based simulations like Physarum networks
  • implement cellular automata like Conway's Game of Life
  • do GPU-accelerated image processing in WebGL
  • solve the wave equation and render results with Three.js
  • run general purpose GPU computations without writing raw WebGL boilerplate

When to choose

  • you need GPU-parallel simulations or computations running in a web browser
  • you want WebGL1/WebGL2 fallbacks and cross-browser polyfills handled for you
  • you want to pass GPU computation results directly to Three.js without reading back to CPU
  • you need to render simulation output directly to a WebGL canvas with interactivity

When to avoid

  • you need WebGPU features today (support is only planned)
  • you are doing general-purpose GPU computing outside the browser
  • you need a full physics engine with rigid bodies and collisions rather than shader-based simulation
  • your project requires long-term maintenance guarantees given the small single-maintainer project

Facets

library · maturity active

simulation graphics image-processing gpu-computing simulation graphics web-development browser cross-platform webgl gpgpu glsl shaders physics-simulation particles threejs cellular-automata fluid-simulation game-development web-server

3 sources

Member repositories

RepositoryRoleHealth v2
amandaghassaei/gpu-iomain32

For agents

markdown · JSON · MCP: product_card(name="amandaghassaei/gpu-io")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem