AndreaOrru/LaiNES
Compact cycle-accurate NES emulator observed · 2026-08-28
Health v2 · maintenance only
55/100
- Activity 50
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4681
- days_rel: n/a
- days_push: 300
- n_releases_24m: 0
Adoption not part of the score
1518 stars · 115 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
LaiNES is a compact, cycle-accurate Nintendo Entertainment System (NES) emulator written in C++ with SDL2. It includes a built-in GUI, savestate support, fast-forward, and implements the most common NES mappers.
Use cases
- play NES ROMs on Linux or macOS
- cycle-accurate NES emulation for accuracy testing
- save and load states while playing NES games
- run NES games with a joystick or custom controls
- study a minimal emulator codebase for the 6502 CPU and PPU
When to choose
- you want a small, readable, cycle-accurate NES emulator on Unix-like systems
- you need savestates, fast-forward, and a simple built-in GUI
- your games use common mappers like NROM, MMC1, MMC3, or MMC5
When to avoid
- you need a Windows-native build out of the box
- you require exotic NES mappers or extensive ROM compatibility
- you want a full-featured emulator with netplay, shaders, or recording
Facets
application · maturity active
simulation gui graphics gaming-tools cross-platform cross-platform cpp nes-emulator cycle-accurate sdl2 retro-gaming 6502 savestates linux macos
1 source
- readme: https://github.com/AndreaOrru/LaiNES · fetched 2026-08-28 · ccf69408f694
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| AndreaOrru/LaiNES | main | 55 |
For agents
markdown · JSON · MCP: product_card(name="AndreaOrru/LaiNES")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem