scallyw4g/bonsai
The procedural generation voxel engine observed · 2026-08-28
Health v2 · maintenance only
85/100
- Activity 97
- Release rhythm 61
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 4
- age_days: 3568
- days_rel: 260
- days_push: 20
- n_releases_24m: 4
Adoption not part of the score
1250 stars · 39 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Bonsai is a from-scratch C/C++ voxel game engine focused on massive procedurally generated worlds with GPU-based terrain generation. It includes a full renderer (deferred shading, HDR, shadows), async job system, entities, physics, and a voxel editor.
Use cases
- build a voxel game with massive procedurally generated terrain
- generate terrain on the GPU with custom GLSL shaders
- render huge worlds with full view distance
- learn how a voxel engine is built from scratch
- edit and sculpt voxel worlds
- experiment with hot-reloadable game code and shaders
When to choose
- you need a voxel engine supporting enormous worlds with procedural GPU terrain generation
- you want a self-contained engine with minimal external dependencies
- you target Windows or Linux desktop platforms
When to avoid
- you need a mature, production-proven engine with large community support
- you target mobile or console platforms
- you want a high-level engine with extensive asset marketplace and tooling
Facets
framework · maturity active
game-engine graphics simulation graphics windows cpp voxel-engine procedural-generation opengl gles3 webgl multithreading gpu-terrain-generation hot-reloading deferred-rendering voxel-editor game-development linux
1 source
- readme: https://github.com/scallyw4g/bonsai · fetched 2026-08-28 · ac57bb5ef6a6
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| scallyw4g/bonsai | main | 85 |
For agents
markdown · JSON · MCP: product_card(name="scallyw4g/bonsai")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem