Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates observed · 2026-08-28
Health v2 · maintenance only
76/100
- Activity 69
- Release rhythm 72
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 9
- age_days: 2394
- days_rel: 190
- days_push: 190
- n_releases_24m: 4
Adoption not part of the score
1395 stars · 143 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
FastNoise2 is a modular, node graph based procedural noise generation library written in modern C++17 with SIMD acceleration. It supports Perlin, Simplex, cellular, and fractal noise types with blending, modifiers, and domain warping, all fused into a single SIMD pipeline, plus a visual Node Editor tool and serialization of node trees.
Use cases
- generate terrain heightmaps for a game world
- create procedural textures with layered noise
- generate perlin or simplex noise quickly in C++
- build domain-warped noise for clouds or fluids
- design noise graphs visually and load them in my engine
- generate 2D tiling noise textures
- parallelize noise generation across threads
When to choose
- you need high-performance, SIMD-optimized noise generation in C++
- you want to combine multiple noise types and operators efficiently
- you need 2D/3D/4D noise with fractals and domain warping
- you want a visual node editor to prototype noise setups
When to avoid
- you need noise generation in a language without bindings to FastNoise2
- you only need trivial random noise rather than coherent noise
- you require GPU-based noise generation rather than CPU SIMD
Facets
library · maturity stable
graphics simulation math sdk graphics simulation cross-platform cpp cross-platform windows noise-generation simd procedural-generation perlin-noise simplex-noise node-graph terrain-generation texture-generation domain-warping fractal-noise game-development algorithms linux macos
1 source
- readme: https://github.com/Auburn/FastNoise2 · fetched 2026-08-28 · fcb4e3f637dc
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Auburn/FastNoise2 | main | 76 |
For agents
markdown · JSON · MCP: product_card(name="Auburn/FastNoise2")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem