methusalah/OpenRTS
Real-Time Strategy game 3D engine coded in pure java observed · 2026-08-28
Health v2 · maintenance only
50/100
- Activity 40
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4405
- days_rel: n/a
- days_push: 362
- n_releases_24m: 0
Adoption not part of the score
1518 stars · 157 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
OpenRTS is an open-source 3D real-time strategy game engine written in pure Java on top of jMonkeyEngine 3. It includes a built-in editor, versatile RTS data structures, and a free-to-use pool of maps, models, sounds, and gameplay resources.
Use cases
- build a 3d real-time strategy game in java
- create custom rts maps and armies with an editor
- reuse free rts assets like models and sounds
- extend an open-source rts engine with new gameplay
- prototype rts mechanics on jmonkeyengine
When to choose
- you want to develop an RTS game in Java
- you need a ready-made RTS engine with editor and asset dataset
- you want an open-source base to contribute to or fork
When to avoid
- you need a production-ready, feature-complete RTS engine today
- you build games outside the real-time strategy genre
- you prefer engines in C++, C#, or with large commercial ecosystems
Facets
framework · maturity active
game-engine graphics simulation editor gaming-tools cross-platform jvm cross-platform rts jmonkeyengine 3d real-time-strategy game-editor open-source-game game-development desktop
1 source
- readme: https://github.com/methusalah/OpenRTS · fetched 2026-08-28 · 4ac7f48fe090
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| methusalah/OpenRTS | main | 50 |
For agents
markdown · JSON · MCP: product_card(name="methusalah/OpenRTS")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem