ec-/Quake3e
Improved Quake III Arena engine observed · 2026-08-28
Health v2 · maintenance only
88/100
- Activity 99
- Release rhythm 67
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 339.5
- age_days: 3563
- days_rel: 9
- days_push: 9
- n_releases_24m: 3
Adoption not part of the score
1513 stars · 218 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Quake3e is a modern, performance-focused reimplementation of the Quake III Arena engine based on the ioquake3 source dump. It adds optimized OpenGL and Vulkan renderers, security hardening, and compatibility with existing Q3A mods while requiring the original game assets.
Use cases
- play Quake III Arena with better performance and modern renderers
- run a secure Quake 3 server with DoS protection
- use a Vulkan renderer for Quake 3 on modern GPUs
- host servers supporting many maps and existing Q3A mods
- record gameplay with ffmpeg-backed video encoding
When to choose
- you own Quake III Arena and want a faster, more secure engine
- you want Vulkan or improved OpenGL rendering with HDR, MSAA, and bloom
- you run Q3A servers needing DoS protection and higher filesystem limits
When to avoid
- you don't own the original Quake III Arena game content
- you want a fully standalone game rather than an engine replacement
- you need SDL-first builds without compile-time configuration
Facets
application · maturity active
game-engine graphics gaming-tools windows cross-platform quake3 vulkan opengl id-tech-3 game-source-port qvm game-development linux macos
1 source
- readme: https://github.com/ec-/Quake3e · fetched 2026-08-28 · df9005306cec
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ec-/Quake3e | main | 88 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem