artem-ogre/CDT
Constrained Delaunay Triangulation (C++) observed · 2026-08-28
Health v2 · maintenance only
93/100
- Activity 99
- Release rhythm 82
- Longevity 100
Flags: no_readme
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 38
- age_days: 2708
- days_rel: 42
- days_push: 10
- n_releases_24m: 4
Adoption not part of the score
1442 stars · 172 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
CDT is a C++ library for generating constrained and conforming Delaunay triangulations. It is portable, dependency-free, and can be consumed as header-only or compiled, with robust geometric predicates.
Use cases
- triangulate a polygon with holes in C++
- force constraint edges into a Delaunay triangulation
- generate a conforming Delaunay mesh by inserting points
- resolve intersecting constraint edges automatically
- triangulate a convex hull of a point set
- build a 2D mesh for a game or simulation engine
When to choose
- you need fast, robust 2D constrained Delaunay triangulation in C++
- you want a dependency-free header-only geometry library
- you need C++98 compatibility and cross-platform support
When to avoid
- you need 3D tetrahedralization rather than 2D triangulation
- you need a full meshing suite with refinement and quality metrics
- you work outside C++ and don't want to use the Python bindings
Facets
library · maturity stable
graphics simulation math graphics simulation cpp cross-platform windows header-only computational-geometry delaunay-triangulation constrained-triangulation mesh-generation no-dependencies algorithms game-development linux macos
1 source
- homepage: https://artem-ogre.github.io/CDT/ · fetched 2026-08-29 · 99625d337854
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| artem-ogre/CDT | main | 93 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem