resource: game-engine
116 resources, primary matches first, then adoption-weighted; health v2 shown.
| Resource | Health v2 | Stars | Maturity |
|---|---|---|---|
| bwasty/learn-opengl-rs A Rust port of the well-known LearnOpenGL tutorials by JoeyDeVries, keeping the code structure close to the original C++ so readers can fol… | 32 | 1037 | maintenance |
| SebLague/Ray-Marching A Unity experiment project demonstrating ray marching to render signed distance functions, including a Mandelbulb fractal and shape blendin… | 32 | 1089 | experimental |
| Unity-Technologies/FPSSample A complete first-person multiplayer shooter sample project built in Unity 2018.3 with full source and assets, created by Unity Technologies… | 44 | 5128 | abandoned |
| Unity-Technologies/UniversalRenderingExamples A collection of Custom Renderer examples for Unity's Universal Render Pipeline (URP), demonstrating techniques like first-person FOV separa… | 54 | 2293 | abandoned |
| mattdesl/lwjgl-basics A minimal shader-based library for 2D LWJGL sprite games in Java, bundled with LWJGL 2.8.5 and Eclipse project setup. It also hosts a well-… | 32 | 1895 | abandoned |
| perilouswithadollarsign/cstrike15_src A leaked copy of the CS:GO (Counter-Strike: Global Offensive) source code built on Valve's Source engine, published for educational purpose… | 32 | 1647 | abandoned |
| GameTechDev/IntroductionToVulkan Source code examples accompanying Intel's 'API without Secrets: Introduction to Vulkan' tutorial series by Pawel Lapinski. It provides step… | 10 | 1302 | abandoned |
| brilee/MuGo A pure Python, minimalist reimplementation of AlphaGo's architecture, including its policy and value networks and Monte Carlo tree search, … | 10 | 1163 | abandoned |
| steventroughtonsmith/SpriteKitWatchFace A simple example project demonstrating how to build a faux analog Apple Watch watch face using Sprite Kit on watchOS. It serves as sample c… | 32 | 1140 | abandoned |
| Unity-Technologies/DOTSSample A third-person multiplayer sample game project from Unity demonstrating the Data Oriented Tech Stack (DOTS), including Entities, NetCode, P… | 10 | 1018 | abandoned |
| linyiLYi/street-fighter-ai An AI agent trained with deep reinforcement learning to beat the final boss of Street Fighter II: Special Champion Edition, making decision… | 30 | 6521 | maintenance |
| chinaBerg/awesome-canvas A curated Chinese-language awesome list of HTML5 Canvas resources, including tutorials, books, libraries, and example projects. It covers 2… | 37 | 1516 | active |
| Yuan-ManX/ai-game-devtools A curated awesome-list hub cataloging AI-powered game development tools across categories like LLMs, world models, agents, code, image, tex… | 72 | 1316 | active |
| junxiaosong/AlphaZero_Gomoku A Python implementation of the AlphaZero algorithm that trains a Gomoku (Five in a Row) AI purely through self-play using MCTS and a policy… | 32 | 3625 | maintenance |
| gszauer/GamePhysicsCookbook Companion source code for the Game Physics Cookbook, a book teaching linear algebra, 2D/3D collision detection, and basic rigid body physic… | 32 | 1078 | maintenance |
| maxpumperla/deep_learning_and_the_game_of_go Companion code and pip-installable library (dlgo) for the Manning book 'Deep Learning and the Game of Go', implementing Go game AI from bas… | 32 | 1056 | maintenance |
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