SebLague/Ray-Marching resource
None observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2710
- days_rel: n/a
- days_push: 1973
- n_releases_24m: 0
Adoption not part of the score
1089 stars · 175 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity experiment project demonstrating ray marching to render signed distance functions, including a Mandelbulb fractal and shape blending/cutting operations. It accompanies a YouTube tutorial video and is explicitly unoptimized and incomplete.
Use cases
- learn how ray marching works
- render signed distance functions in Unity
- render a Mandelbulb fractal
- see examples of blending and cutting SDF shapes
- follow along with a ray marching tutorial video
When to choose
- you want a small, readable educational example of ray marching in Unity
- you're following the author's video and want the accompanying source code
- you want a starting point to experiment with SDF rendering
When to avoid
- you need a production-ready or optimized ray marching renderer
- you want a complete engine or library with documentation and support
- you don't use Unity or C#
Facets
learning-resource · maturity experimental
graphics simulation game-engine graphics simulation game-engine cross-platform ray-marching signed-distance-functions unity shader fractals mandelbulb educational game-development desktop
2 sources
- readme: https://github.com/SebLague/Ray-Marching · fetched 2026-08-28 · 7a5c8a03f35b
- homepage: https://youtu.be/Cp5WWtMoeKg · fetched 2026-08-29 · c87833c0530b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| SebLague/Ray-Marching | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="SebLague/Ray-Marching")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem