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SebLague/Ray-Marching resource

None observed · 2026-08-28

github.com/SebLague/Ray-Marching · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2710
  • days_rel: n/a
  • days_push: 1973
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1089 stars · 175 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity experiment project demonstrating ray marching to render signed distance functions, including a Mandelbulb fractal and shape blending/cutting operations. It accompanies a YouTube tutorial video and is explicitly unoptimized and incomplete.

Use cases

  • learn how ray marching works
  • render signed distance functions in Unity
  • render a Mandelbulb fractal
  • see examples of blending and cutting SDF shapes
  • follow along with a ray marching tutorial video

When to choose

  • you want a small, readable educational example of ray marching in Unity
  • you're following the author's video and want the accompanying source code
  • you want a starting point to experiment with SDF rendering

When to avoid

  • you need a production-ready or optimized ray marching renderer
  • you want a complete engine or library with documentation and support
  • you don't use Unity or C#

Facets

learning-resource · maturity experimental

graphics simulation game-engine graphics simulation game-engine cross-platform ray-marching signed-distance-functions unity shader fractals mandelbulb educational game-development desktop

2 sources

Member repositories

RepositoryRoleHealth v2
SebLague/Ray-Marchingmain32

For agents

markdown · JSON · MCP: product_card(name="SebLague/Ray-Marching")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem