bwasty/learn-opengl-rs resource
Rust port of JoeyDeVries/LearnOpenGL observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3377
- days_rel: n/a
- days_push: 1716
- n_releases_24m: 0
Adoption not part of the score
1037 stars · 72 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Rust port of the well-known LearnOpenGL tutorials by JoeyDeVries, keeping the code structure close to the original C++ so readers can follow along at learnopengl.com. It contains runnable example programs covering getting started, lighting, model loading, and advanced OpenGL topics.
Use cases
- learn OpenGL in Rust
- follow learnopengl.com tutorials with Rust code
- see how to set up GLFW and OpenGL in a Rust project
- study shader, lighting, and model loading examples
- compare C++ OpenGL code with a Rust equivalent
When to choose
- you want to learn OpenGL while writing Rust
- you are following the learnopengl.com tutorials and prefer Rust examples
- you want a reference for raw OpenGL calls in Rust
When to avoid
- you need idiomatic Rust code or safe abstractions
- you want a production graphics engine or framework
- you prefer higher-level libraries like glium or wgpu
Facets
learning-resource · maturity maintenance
graphics game-engine developer-tools graphics tutorials programming-languages rust cross-platform opengl learnopengl rust-graphics tutorials shaders glfw game-development desktop
1 source
- readme: https://github.com/bwasty/learn-opengl-rs · fetched 2026-08-28 · f7e003e87f4c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| bwasty/learn-opengl-rs | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="bwasty/learn-opengl-rs")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem