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gszauer/GamePhysicsCookbook resource

Source code for Game Physics Cookbook observed · 2026-08-28

github.com/gszauer/GamePhysicsCookbook · homepage · C++ observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3674
  • days_rel: n/a
  • days_push: 2097
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1078 stars · 98 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Companion source code for the Game Physics Cookbook, a book teaching linear algebra, 2D/3D collision detection, and basic rigid body physics for games in C++. The code progressively builds a simple physics engine covering particles, rigid bodies, and cloth.

Use cases

  • learn linear algebra for game development
  • implement 2D and 3D collision detection between shapes
  • build a rigid body physics engine from scratch
  • learn intersection testing for rays, spheres, and bounding boxes
  • study cloth and spring physics simulation
  • reference code for game math primitives like vectors and matrices

When to choose

  • you want to learn game physics and collision detection from first principles
  • you need reference implementations of intersection tests between common primitives
  • you are following the Game Physics Cookbook book

When to avoid

  • you need a production-ready physics engine for a shipped game
  • you need collision resolution features like stacking or joints at scale
  • you need an actively maintained or licensed library

Facets

learning-resource · maturity maintenance

math simulation graphics game-engine simulation tutorials cpp cross-platform collision-detection linear-algebra physics-engine game-physics book-code rigid-body game-development algorithms

2 sources

Member repositories

RepositoryRoleHealth v2
gszauer/GamePhysicsCookbookmain32

For agents

markdown · JSON · MCP: product_card(name="gszauer/GamePhysicsCookbook")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem