stevenlovegrove/Pangolin
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input. observed · 2026-08-28
Health v2 · maintenance only
87/100
- Activity 98
- Release rhythm 66
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 184
- age_days: 5766
- days_rel: 14
- days_push: 14
- n_releases_24m: 4
Adoption not part of the score
2739 stars · 910 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Pangolin is a lightweight, portable C++ utility library for rapid prototyping of 3D, numeric, and video-based programs, providing cross-platform OpenGL windowing, viewport management, and video input/output abstraction. It is widely used in computer vision and robotics to remove platform-specific boilerplate and visualize data interactively.
Use cases
- visualize 3d point clouds and camera poses in c++
- abstract video input from cameras in a cross-platform way
- build opengl debugging tools for computer vision algorithms
- tweak algorithm variables live with sliders and a python console
- prototype slam or visual odometry visualization
- render offscreen for headless video processing
When to choose
- you need quick interactive 3D visualization in C++ for vision or robotics research
- you want portable windowing and video I/O without platform-specific boilerplate
- you need live-tweakable variables and a scripting console during development
When to avoid
- you need a full-featured GUI application framework with complex widgets
- you are building a production end-user application rather than a research prototype
- you need modern Vulkan or DirectX rendering rather than OpenGL
Facets
library · maturity stable
graphics image-processing video-processing gui developer-tools computer-vision graphics robotics cross-platform cpp windows wasm cross-platform opengl 3d-visualization camera-input prototyping slam linux macos
1 source
- readme: https://github.com/stevenlovegrove/Pangolin · fetched 2026-08-28 · 364c658bc507
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| stevenlovegrove/Pangolin | main | 87 |
For agents
markdown · JSON · MCP: product_card(name="stevenlovegrove/Pangolin")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem