# stevenlovegrove/Pangolin

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Repository: https://github.com/stevenlovegrove/Pangolin
Canonical: https://ross.abutalabs.com/products/stevenlovegrove-pangolin
Language: C++
License: MIT
License Family: permissive
Last push: 2026-08-19T06:39:22+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 66, longevity 100
- inputs: {"age_days": 5766, "days_push": 14, "days_rel": 14, "gap_med": 184, "n_releases_24m": 4}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2739, forks 910 (observed 2026-08-28T04:07:16.408979+00:00)

## What it is
Pangolin is a lightweight, portable C++ utility library for rapid prototyping of 3D, numeric, and video-based programs, providing cross-platform OpenGL windowing, viewport management, and video input/output abstraction. It is widely used in computer vision and robotics to remove platform-specific boilerplate and visualize data interactively.

## Use cases
- visualize 3d point clouds and camera poses in c++
- abstract video input from cameras in a cross-platform way
- build opengl debugging tools for computer vision algorithms
- tweak algorithm variables live with sliders and a python console
- prototype slam or visual odometry visualization
- render offscreen for headless video processing

## When to choose
- you need quick interactive 3D visualization in C++ for vision or robotics research
- you want portable windowing and video I/O without platform-specific boilerplate
- you need live-tweakable variables and a scripting console during development

## When to avoid
- you need a full-featured GUI application framework with complex widgets
- you are building a production end-user application rather than a research prototype
- you need modern Vulkan or DirectX rendering rather than OpenGL

## Facets
- artifact type: library
- maturity: stable
- function: graphics, image-processing, video-processing, gui, developer-tools
- domain: computer-vision, graphics, robotics, cross-platform
- platform: cpp, windows, wasm, cross-platform
- tags: opengl, 3d-visualization, camera-input, prototyping, slam, linux, macos

## Member repositories
- stevenlovegrove/Pangolin (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:16.408979+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:19:12.389267+00:00, confidence not recorded.
  - readme: https://github.com/stevenlovegrove/Pangolin (fetched 2026-08-28T04:07:16.408979+00:00, sha 364c658bc507)
- Data as of 2026-08-30T08:39:29.467469+00:00.
