NVIDIA-Omniverse/PhysX
Some data may be outdated — see provenance labels.
NVIDIA PhysX SDK observed · 2026-09-23
Health v2 · maintenance only
96/100
- Activity 95
- Release rhythm 95
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: 22.5
- age_days: 1477
- days_rel: 34
- days_push: 32
- n_releases_24m: 17
Adoption not part of the score
4775 stars · 665 forks observed · 2026-09-23
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
NVIDIA PhysX SDK, a real-time physics simulation engine for games, robotics, and simulation, plus Omniverse PhysX extensions and the ovphysx C API with Python bindings for USD physics. It supports rigid body dynamics, collision detection, and GPU-accelerated simulation.
Use cases
- simulate rigid body physics in a game engine
- run GPU-accelerated physics for robotics simulation in Isaac Sim
- add collision detection and dynamics to a 3D application
- simulate USD physics scenes from Python with tensor interop
- integrate a production-grade physics SDK into a C++ project
When to choose
- you need a mature, industry-standard real-time physics engine
- you are building on NVIDIA Omniverse, Isaac Sim, or USD-based workflows
- you need GPU-accelerated physics simulation
When to avoid
- you need only simple 2D physics (consider Box2D)
- you want a lightweight pure-Python physics library
- you cannot accept NVIDIA-specific SDK dependencies
Facets
library · maturity stable
simulation graphics game-engine sdk simulation robotics graphics cpp python cross-platform physics-engine rigid-body-dynamics usd-physics nvidia isaac-sim dlpack game-development gpu
2 sources
- readme: https://github.com/NVIDIA-Omniverse/PhysX · fetched 2026-09-23 · 8b16f8e24dc7
- homepage: https://nvidia-omniverse.github.io/PhysX/ · fetched 2026-08-29 · 27a141ab6a83
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| NVIDIA-Omniverse/PhysX | main | 96 |
For agents
markdown · JSON · MCP: product_card(name="NVIDIA-Omniverse/PhysX")
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem