# NVIDIA-Omniverse/PhysX

NVIDIA PhysX SDK

Repository: https://github.com/NVIDIA-Omniverse/PhysX
Canonical: https://ross.abutalabs.com/products/physx
Homepage: https://nvidia-omniverse.github.io/PhysX/
Language: C++
License: BSD-3-Clause
License Family: permissive
Last push: 2026-08-07T09:37:38+00:00

## Health v2 (maintenance only)
Score: 93/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 96, release rhythm 84, longevity 100
- inputs: {"age_days": 1429, "days_push": 26, "days_rel": 26, "gap_med": 41, "n_releases_24m": 16}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4736, forks 652 (observed 2026-08-28T04:08:57.736654+00:00)

## What it is
NVIDIA PhysX SDK, a real-time physics simulation engine for games, robotics, and simulation, plus Omniverse PhysX extensions and the ovphysx C API with Python bindings for USD physics. It supports rigid body dynamics, collision detection, and GPU-accelerated simulation.

## Use cases
- simulate rigid body physics in a game engine
- run GPU-accelerated physics for robotics simulation in Isaac Sim
- add collision detection and dynamics to a 3D application
- simulate USD physics scenes from Python with tensor interop
- integrate a production-grade physics SDK into a C++ project

## When to choose
- you need a mature, industry-standard real-time physics engine
- you are building on NVIDIA Omniverse, Isaac Sim, or USD-based workflows
- you need GPU-accelerated physics simulation

## When to avoid
- you need only simple 2D physics (consider Box2D)
- you want a lightweight pure-Python physics library
- you cannot accept NVIDIA-specific SDK dependencies

## Facets
- artifact type: library
- maturity: stable
- function: simulation, graphics, game-engine, sdk
- domain: simulation, robotics, graphics
- platform: cpp, python, cross-platform
- tags: physics-engine, rigid-body-dynamics, usd-physics, nvidia, isaac-sim, dlpack, game-development, gpu

## Member repositories
- NVIDIA-Omniverse/PhysX (main) score 93

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:57.736654+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:18:59.412918+00:00, confidence not recorded.
  - readme: https://github.com/NVIDIA-Omniverse/PhysX (fetched 2026-08-28T04:08:57.736654+00:00, sha 8b16f8e24dc7)
  - homepage: https://nvidia-omniverse.github.io/PhysX/ (fetched 2026-08-29T09:02:31.018853+00:00, sha 27a141ab6a83)
- Data as of 2026-08-30T08:39:29.467469+00:00.
