limingfan2016/game_service_system
从0开始开发 基础库(配置文件读写、日志、多线程、多进程、锁、对象引用计数、内存池、免锁消息队列、免锁数据缓冲区、进程信号、共享内存、定时器等等基础功能组件),网络库(socket、TCP、UDP、epoll机制、连接自动收发消息等等),数据库操作库(mysql,redis、memcache API 封装可直接调用),开发框架库(消息调度处理、自动连接管理、服务开发、游戏框架、服务间消息收发、消息通信等等),消息中间件服务(不同网络节点间自动传递收发消息)等多个功能组件、服务,最后完成一套完整的服务器引擎,基于该框架引擎可开发任意的网络服务。 主体架构:N网关+N服务+N数据库代理+内存DB(Redis、MemCache)+Mysql数据库,基于该架构可建立集群,稳定高效的处理大规模、高并发消息。 observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3742
- days_rel: n/a
- days_push: 1520
- n_releases_24m: 0
Adoption not part of the score
1112 stars · 439 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A C++ game server framework built from scratch, comprising a base library (logging, threading, memory pools, lock-free queues), a networking library (TCP/UDP/epoll), database wrappers for MySQL/Redis/Memcached, and a service development framework with message middleware. Its gateway + service + DB-proxy + cache + MySQL architecture supports clustered deployment for high-concurrency network services.
Use cases
- build a multiplayer game backend server
- develop high-concurrency TCP network services in C++
- learn how to write a game server engine from scratch
- set up a gateway plus service cluster architecture
- wrap MySQL and Redis access in a C++ server framework
- implement inter-service message passing middleware
When to choose
- you want a complete C++ server engine with networking, caching, and DB layers included
- you are building a game backend or similar real-time service on Linux
- you want to study low-level components like lock-free queues, memory pools, and epoll
When to avoid
- you need a maintained project with an active community or a license
- your stack is not C++ or you target Windows-first development
- you need production support, documentation, or recent updates
Facets
framework · maturity maintenance
web-framework http-server message-queue caching database-driver concurrency networking game-engine middleware backend microservices developer-tools cpp self-hosted game-server server-engine epoll high-concurrency mysql redis memcached gateway cluster lock-free game-development real-time linux
2 sources
- readme: https://github.com/limingfan2016/game_service_system · fetched 2026-08-28 · 791c66202a4e
- homepage: https://github.com/limingfan2016/game_service_system · fetched 2026-08-29 · fb863477e7d0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| limingfan2016/game_service_system | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="limingfan2016/game_service_system")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem