# limingfan2016/game_service_system

从0开始开发 基础库（配置文件读写、日志、多线程、多进程、锁、对象引用计数、内存池、免锁消息队列、免锁数据缓冲区、进程信号、共享内存、定时器等等基础功能组件），网络库（socket、TCP、UDP、epoll机制、连接自动收发消息等等），数据库操作库（mysql，redis、memcache API 封装可直接调用），开发框架库（消息调度处理、自动连接管理、服务开发、游戏框架、服务间消息收发、消息通信等等），消息中间件服务（不同网络节点间自动传递收发消息）等多个功能组件、服务，最后完成一套完整的服务器引擎，基于该框架引擎可开发任意的网络服务。  主体架构：N网关+N服务+N数据库代理+内存DB（Redis、MemCache）+Mysql数据库，基于该架构可建立集群，稳定高效的处理大规模、高并发消息。

Repository: https://github.com/limingfan2016/game_service_system
Canonical: https://ross.abutalabs.com/products/game_service_system
Homepage: https://github.com/limingfan2016/game_service_system
Language: C++
License Family: other
Last push: 2022-07-05T07:34:53+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3742, "days_push": 1520, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1112, forks 439 (observed 2026-08-28T04:03:37.936800+00:00)

## What it is
A C++ game server framework built from scratch, comprising a base library (logging, threading, memory pools, lock-free queues), a networking library (TCP/UDP/epoll), database wrappers for MySQL/Redis/Memcached, and a service development framework with message middleware. Its gateway + service + DB-proxy + cache + MySQL architecture supports clustered deployment for high-concurrency network services.

## Use cases
- build a multiplayer game backend server
- develop high-concurrency TCP network services in C++
- learn how to write a game server engine from scratch
- set up a gateway plus service cluster architecture
- wrap MySQL and Redis access in a C++ server framework
- implement inter-service message passing middleware

## When to choose
- you want a complete C++ server engine with networking, caching, and DB layers included
- you are building a game backend or similar real-time service on Linux
- you want to study low-level components like lock-free queues, memory pools, and epoll

## When to avoid
- you need a maintained project with an active community or a license
- your stack is not C++ or you target Windows-first development
- you need production support, documentation, or recent updates

## Facets
- artifact type: framework
- maturity: maintenance
- function: web-framework, http-server, message-queue, caching, database-driver, concurrency, networking, game-engine, middleware
- domain: backend, microservices, developer-tools
- platform: cpp, self-hosted
- tags: game-server, server-engine, epoll, high-concurrency, mysql, redis, memcached, gateway, cluster, lock-free, game-development, real-time, linux

## Member repositories
- limingfan2016/game_service_system (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:37.936800+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:42:48.446091+00:00, confidence not recorded.
  - readme: https://github.com/limingfan2016/game_service_system (fetched 2026-08-28T04:03:37.936800+00:00, sha 791c66202a4e)
  - homepage: https://github.com/limingfan2016/game_service_system (fetched 2026-08-29T12:46:24.620687+00:00, sha fb863477e7d0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
