HybridCLR
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate. observed · 2026-08-28
Health v2 · maintenance only
76/100
- Activity 98
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1521
- days_rel: n/a
- days_push: 14
- n_releases_24m: 0
Adoption not part of the score
7953 stars · 745 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
HybridCLR is a fully featured, high-performance native C# hot-update solution for Unity that extends the il2cpp AOT runtime into an AOT+Interpreter hybrid runtime. It enables dynamic assembly loading and code hot updates on all il2cpp-supported platforms including iOS, Android, consoles, and WebGL with near-zero integration cost.
Use cases
- hot update C# game code in Unity without app store re-review
- fix bugs in shipped Unity games without restarting the app
- run dynamically loaded C# assemblies on iOS where JIT is restricted
- hot update MonoBehaviours and ScriptableObjects in Unity projects
- apply differential hybrid execution so unchanged functions run at native AOT speed
- migrate from Lua-based hot update solutions to pure C#
When to choose
- you need full C# hot update support across all il2cpp platforms including iOS
- you want generics, reflection, multithreading, and MonoBehaviour hot updates without code generation
- you need near-native performance and low memory overhead for updated game logic
- you maintain large commercial Unity games requiring stable, battle-tested hot update tech
When to avoid
- your project uses Mono backend instead of il2cpp
- you only target platforms that allow JIT and can use simpler scripting solutions
- you need hot updates for non-Unity .NET applications
Facets
framework · maturity stable
interpreter compiler plugin-system developer-tools cross-platform game-engine cpp dotnet unity il2cpp hot-update hotfix aot-interpreter csharp game-development ios android
2 sources
- readme: https://github.com/focus-creative-games/hybridclr · fetched 2026-08-28 · a45f81ed6a1d
- homepage: https://code-philosophy.com/ · fetched 2026-08-29 · 0e79fa1e2a7a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| focus-creative-games/hybridclr | main | 76 |
| focus-creative-games/hybridclr_unity | plugin | 76 |
For agents
markdown · JSON · MCP: product_card(name="focus-creative-games/hybridclr")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem