# HybridCLR

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Repository: https://github.com/focus-creative-games/hybridclr
Canonical: https://ross.abutalabs.com/products/hybridclr
Homepage: https://code-philosophy.com/
Language: C++
License: MIT
License Family: permissive
Topics: csharp, hotupdate, huatuo, il2cpp, unity, hotfix, hot-update, ios, framework, hot, update
Last push: 2026-08-20T01:08:52+00:00
Link (homepage): https://code-philosophy.com/

## Health v2 (maintenance only)
Score: 76/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 100
- inputs: {"age_days": 1521, "days_push": 14, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 7953, forks 745 (observed 2026-08-28T04:10:10.217845+00:00)

## What it is
HybridCLR is a fully featured, high-performance native C# hot-update solution for Unity that extends the il2cpp AOT runtime into an AOT+Interpreter hybrid runtime. It enables dynamic assembly loading and code hot updates on all il2cpp-supported platforms including iOS, Android, consoles, and WebGL with near-zero integration cost.

## Use cases
- hot update C# game code in Unity without app store re-review
- fix bugs in shipped Unity games without restarting the app
- run dynamically loaded C# assemblies on iOS where JIT is restricted
- hot update MonoBehaviours and ScriptableObjects in Unity projects
- apply differential hybrid execution so unchanged functions run at native AOT speed
- migrate from Lua-based hot update solutions to pure C#

## When to choose
- you need full C# hot update support across all il2cpp platforms including iOS
- you want generics, reflection, multithreading, and MonoBehaviour hot updates without code generation
- you need near-native performance and low memory overhead for updated game logic
- you maintain large commercial Unity games requiring stable, battle-tested hot update tech

## When to avoid
- your project uses Mono backend instead of il2cpp
- you only target platforms that allow JIT and can use simpler scripting solutions
- you need hot updates for non-Unity .NET applications

## Facets
- artifact type: framework
- maturity: stable
- function: interpreter, compiler, plugin-system
- domain: developer-tools, cross-platform
- platform: game-engine, cpp, dotnet
- tags: unity, il2cpp, hot-update, hotfix, aot-interpreter, csharp, game-development, ios, android

## Member repositories
- focus-creative-games/hybridclr (main) score 76
- focus-creative-games/hybridclr_unity (plugin) score 76

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:10.217845+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:32:37.923824+00:00, confidence not recorded.
  - readme: https://github.com/focus-creative-games/hybridclr (fetched 2026-08-28T04:10:10.217845+00:00, sha a45f81ed6a1d)
  - homepage: https://code-philosophy.com/ (fetched 2026-08-29T08:29:44.413566+00:00, sha 0e79fa1e2a7a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
