xtaci/gonet
A Game Server Skeleton in golang. observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4893
- days_rel: n/a
- days_push: 769
- n_releases_24m: 0
Adoption not part of the score
1286 stars · 290 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
gonet is a game server skeleton written in Go, providing a multi-server architecture with Game Servers, a Hub Server for packet forwarding, and a Stats Server for analytics. It handles player connections, unicast/multicast/broadcast messaging, and persistence via MongoDB.
Use cases
- build a multiplayer game server in go
- game server architecture with hub and game nodes
- handle player messaging and packet forwarding
- persistent unicast messages for offline players
- collect player behavior statistics for game analytics
When to choose
- building an MMO-style multiplayer game backend in Go
- you need a ready-made GS/HUB/SS topology with message routing rules
- you want MongoDB-backed message persistence
When to avoid
- starting a new project - the author recommends gonet2 instead
- you need a maintained framework with active support
- your stack is not Go or you don't want MongoDB
Facets
framework · maturity maintenance
web-framework rpc message-queue database-driver logging monitoring backend microservices go self-hosted game-server messaging multiplayer mongodb hub-server skeleton deprecated game-development real-time linux
1 source
- readme: https://github.com/xtaci/gonet · fetched 2026-08-28 · 29a7726b8810
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| xtaci/gonet | main | 10 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem