Ross ROSS = Recommend OSS · open-source software intelligence for agents

QianMo/X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库 observed · 2026-08-28

github.com/QianMo/X-PostProcessing-Library · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2341
  • days_rel: n/a
  • days_push: 1146
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3555 stars · 705 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

X-PostProcessing Library (XPL) is a high-quality open-source post-processing effect library for the Unity engine, built on C# and ShaderLab. It provides a comprehensive collection of industry-standard real-time image effects such as glitch, blur, and color adjustment, supporting Unity's Post Processing Stack v2 with planned URP/LWRP/HDRP compatibility.

Use cases

  • add glitch and RGB split effects to a Unity game
  • apply bokeh or radial blur post effects in Unity
  • color grading and contrast adjustment shaders for Unity
  • real-time image effects for Unity Post Processing Stack v2
  • stylized post-processing effects for Unity URP projects
  • learn shader-based post-processing implementation in Unity

When to choose

  • you are building a Unity game and need a broad set of ready-made post-processing effects
  • you want MIT-licensed, well-documented shader effects to study or extend
  • you need glitch, blur, or color adjustment effects without writing shaders from scratch

When to avoid

  • you are not using Unity as your game engine
  • you need built-in URP/HDRP support today, since that compatibility is still planned
  • you need a maintained, actively updated library for production-critical pipelines

Facets

library · maturity maintenance

image-processing graphics ui-components graphics gaming-tools game-engine windows cross-platform unity post-processing shaders image-effects glitch-effects blur realtime-rendering shaderlab game-development macos

1 source

Member repositories

RepositoryRoleHealth v2
QianMo/X-PostProcessing-Librarymain32

For agents

markdown · JSON · MCP: product_card(name="QianMo/X-PostProcessing-Library")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem