QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库 observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2341
- days_rel: n/a
- days_push: 1146
- n_releases_24m: 0
Adoption not part of the score
3555 stars · 705 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
X-PostProcessing Library (XPL) is a high-quality open-source post-processing effect library for the Unity engine, built on C# and ShaderLab. It provides a comprehensive collection of industry-standard real-time image effects such as glitch, blur, and color adjustment, supporting Unity's Post Processing Stack v2 with planned URP/LWRP/HDRP compatibility.
Use cases
- add glitch and RGB split effects to a Unity game
- apply bokeh or radial blur post effects in Unity
- color grading and contrast adjustment shaders for Unity
- real-time image effects for Unity Post Processing Stack v2
- stylized post-processing effects for Unity URP projects
- learn shader-based post-processing implementation in Unity
When to choose
- you are building a Unity game and need a broad set of ready-made post-processing effects
- you want MIT-licensed, well-documented shader effects to study or extend
- you need glitch, blur, or color adjustment effects without writing shaders from scratch
When to avoid
- you are not using Unity as your game engine
- you need built-in URP/HDRP support today, since that compatibility is still planned
- you need a maintained, actively updated library for production-critical pipelines
Facets
library · maturity maintenance
image-processing graphics ui-components graphics gaming-tools game-engine windows cross-platform unity post-processing shaders image-effects glitch-effects blur realtime-rendering shaderlab game-development macos
1 source
- readme: https://github.com/QianMo/X-PostProcessing-Library · fetched 2026-08-28 · eb2bbe74201e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| QianMo/X-PostProcessing-Library | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="QianMo/X-PostProcessing-Library")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem