# QianMo/X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

Repository: https://github.com/QianMo/X-PostProcessing-Library
Canonical: https://ross.abutalabs.com/products/x-postprocessing-library
Language: C#
License: MIT
License Family: permissive
Topics: unity, post-processing, shaderlab, shader, effect, realtime-rendering, unity3d, unity3d-plugin, game-development, rendering, unity-shader, graphics-programming, posteffect, blur-image, blur, image-effects, image-effect, glitch, glitch-art, glitch-effect
Last push: 2023-07-14T17:42:11+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2341, "days_push": 1146, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3555, forks 705 (observed 2026-08-28T04:08:09.673672+00:00)

## What it is
X-PostProcessing Library (XPL) is a high-quality open-source post-processing effect library for the Unity engine, built on C# and ShaderLab. It provides a comprehensive collection of industry-standard real-time image effects such as glitch, blur, and color adjustment, supporting Unity's Post Processing Stack v2 with planned URP/LWRP/HDRP compatibility.

## Use cases
- add glitch and RGB split effects to a Unity game
- apply bokeh or radial blur post effects in Unity
- color grading and contrast adjustment shaders for Unity
- real-time image effects for Unity Post Processing Stack v2
- stylized post-processing effects for Unity URP projects
- learn shader-based post-processing implementation in Unity

## When to choose
- you are building a Unity game and need a broad set of ready-made post-processing effects
- you want MIT-licensed, well-documented shader effects to study or extend
- you need glitch, blur, or color adjustment effects without writing shaders from scratch

## When to avoid
- you are not using Unity as your game engine
- you need built-in URP/HDRP support today, since that compatibility is still planned
- you need a maintained, actively updated library for production-critical pipelines

## Facets
- artifact type: library
- maturity: maintenance
- function: image-processing, graphics, ui-components
- domain: graphics, gaming-tools
- platform: game-engine, windows, cross-platform
- tags: unity, post-processing, shaders, image-effects, glitch-effects, blur, realtime-rendering, shaderlab, game-development, macos

## Member repositories
- QianMo/X-PostProcessing-Library (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:09.673672+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:34:16.793002+00:00, confidence not recorded.
  - readme: https://github.com/QianMo/X-PostProcessing-Library (fetched 2026-08-28T04:08:09.673672+00:00, sha eb2bbe74201e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
