Ross ROSS = Recommend OSS · open-source software intelligence for agents

id-Software/wolf3d

The original open source release of Wolfenstein 3D observed · 2026-08-28

github.com/id-Software/wolf3d observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 5322
  • days_rel: n/a
  • days_push: 5322
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2525 stars · 520 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

The original source code release of Wolfenstein 3D, id Software's classic raycasting first-person shooter, published in 2012 for historical and entertainment purposes. It is 16-bit Borland C++ code from the early 1990s and requires game data files from a released version of Wolfenstein 3D or Spear of Destiny to build a playable executable.

Use cases

  • study the source code of a classic raycasting FPS
  • port Wolfenstein 3D to modern platforms and 32/64-bit compilers
  • add new monsters, weapons, or taller walls to the game
  • learn how early first-person shooter engines worked
  • build a multiplayer version using DOOM sersetup/ipxsetup drivers
  • rewrite the texture mapper for modern CPUs

When to choose

  • you want to read or learn from the authentic original engine source
  • you're doing historical research on early FPS game engines
  • you want a base for a retro-engine modding or porting project

When to avoid

  • you want a modern, maintained game engine or a game that builds out of the box
  • you need a supported, licensed game release for end users
  • you're unwilling to deal with 16-bit Borland C++ code and missing build tooling

Facets

application · maturity abandoned

game-engine graphics simulation gaming-tools graphics windows cpp cross-platform retro-gaming raycasting fps source-release historical-code wolfenstein-3d id-software 16-bit-code game-development

1 source

Member repositories

RepositoryRoleHealth v2
id-Software/wolf3dmain32

For agents

markdown · JSON · MCP: product_card(name="id-Software/wolf3d")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem