# id-Software/wolf3d

The original open source release of Wolfenstein 3D

Repository: https://github.com/id-Software/wolf3d
Canonical: https://ross.abutalabs.com/products/wolf3d
License Family: other
Last push: 2012-02-06T16:40:38+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 5322, "days_push": 5322, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2525, forks 520 (observed 2026-08-28T04:06:58.507944+00:00)

## What it is
The original source code release of Wolfenstein 3D, id Software's classic raycasting first-person shooter, published in 2012 for historical and entertainment purposes. It is 16-bit Borland C++ code from the early 1990s and requires game data files from a released version of Wolfenstein 3D or Spear of Destiny to build a playable executable.

## Use cases
- study the source code of a classic raycasting FPS
- port Wolfenstein 3D to modern platforms and 32/64-bit compilers
- add new monsters, weapons, or taller walls to the game
- learn how early first-person shooter engines worked
- build a multiplayer version using DOOM sersetup/ipxsetup drivers
- rewrite the texture mapper for modern CPUs

## When to choose
- you want to read or learn from the authentic original engine source
- you're doing historical research on early FPS game engines
- you want a base for a retro-engine modding or porting project

## When to avoid
- you want a modern, maintained game engine or a game that builds out of the box
- you need a supported, licensed game release for end users
- you're unwilling to deal with 16-bit Borland C++ code and missing build tooling

## Facets
- artifact type: application
- maturity: abandoned
- function: game-engine, graphics, simulation
- domain: gaming-tools, graphics
- platform: windows, cpp, cross-platform
- tags: retro-gaming, raycasting, fps, source-release, historical-code, wolfenstein-3d, id-software, 16-bit-code, game-development

## Member repositories
- id-Software/wolf3d (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:58.507944+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:25:32.177479+00:00, confidence not recorded.
  - readme: https://github.com/id-Software/wolf3d (fetched 2026-08-28T04:06:58.507944+00:00, sha ed0d09ffd229)
- Data as of 2026-08-30T08:39:29.467469+00:00.
