keijiro/Voxelman resource
Unity DOTS/ECS example observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3099
- days_rel: n/a
- days_push: 1173
- n_releases_24m: 0
Adoption not part of the score
1981 stars · 205 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Voxelman is a Unity example project demonstrating the Entity Component System (DOTS/ECS) by instantiating every voxel in a scene as an entity. It leverages the C# Job System, Burst Compiler, and asynchronous raycasting for multi-core performance.
Use cases
- learn Unity DOTS ECS patterns
- see how to render millions of voxels efficiently
- example of Burst compiler and Job System usage
- study entity-based voxel world generation
- reference for asynchronous raycasting in Unity ECS
When to choose
- learning Unity ECS/DOTS through a concrete example
- benchmarking or studying high-performance voxel rendering in Unity
- exploring Burst and Job System integration patterns
When to avoid
- you need a production-ready voxel game engine
- you use a Unity version other than 2022 LTS
- you want a maintained library with API guarantees
Facets
learning-resource · maturity maintenance
simulation graphics game-engine graphics simulation cross-platform game-engine unity ecs dots voxels burst-compiler job-system example-project game-development
1 source
- readme: https://github.com/keijiro/Voxelman · fetched 2026-08-28 · 1df9b089f9c2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/Voxelman | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/Voxelman")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem