akbiggs/UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D. observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3896
- days_rel: n/a
- days_push: 1918
- n_releases_24m: 0
Adoption not part of the score
1090 stars · 121 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
UnityTimer is a C# library for Unity3D that lets you register actions to run after a delay, with support for looping, cancellation, and time-scale control. It replaces verbose coroutines and manual time-tracking with a simple, expressive Timer.Register API.
Use cases
- run an action after a delay in unity
- schedule repeating callbacks in a unity game
- cancel a pending timer in unity
- use timers without monobehaviour coroutines
- make timers unaffected by timescale changes
When to choose
- you need expressive, cancellable, loopable timers in Unity without coroutine boilerplate
- you want timers usable from non-MonoBehaviour classes
- you need timers that can ignore Time.timeScale
When to avoid
- you are not developing with Unity3D
- you only need simple one-off delays and are happy with coroutines
- you need a scheduler for server-side or non-game workloads
Facets
library · maturity maintenance
scheduling concurrency game-engine developer-tools game-engine cross-platform unity timers csharp delayed-actions game-logic game-development automation
1 source
- readme: https://github.com/akbiggs/UnityTimer · fetched 2026-08-28 · b172916925f8
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| akbiggs/UnityTimer | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="akbiggs/UnityTimer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem