# akbiggs/UnityTimer

Powerful and convenient library for running actions after a delay in Unity3D.

Repository: https://github.com/akbiggs/UnityTimer
Canonical: https://ross.abutalabs.com/products/unitytimer
Language: C#
License: MIT
License Family: permissive
Last push: 2021-06-02T04:06:36+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3896, "days_push": 1918, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1090, forks 121 (observed 2026-08-28T04:03:32.805503+00:00)

## What it is
UnityTimer is a C# library for Unity3D that lets you register actions to run after a delay, with support for looping, cancellation, and time-scale control. It replaces verbose coroutines and manual time-tracking with a simple, expressive Timer.Register API.

## Use cases
- run an action after a delay in unity
- schedule repeating callbacks in a unity game
- cancel a pending timer in unity
- use timers without monobehaviour coroutines
- make timers unaffected by timescale changes

## When to choose
- you need expressive, cancellable, loopable timers in Unity without coroutine boilerplate
- you want timers usable from non-MonoBehaviour classes
- you need timers that can ignore Time.timeScale

## When to avoid
- you are not developing with Unity3D
- you only need simple one-off delays and are happy with coroutines
- you need a scheduler for server-side or non-game workloads

## Facets
- artifact type: library
- maturity: maintenance
- function: scheduling, concurrency, game-engine
- domain: developer-tools
- platform: game-engine, cross-platform
- tags: unity, timers, csharp, delayed-actions, game-logic, game-development, automation

## Member repositories
- akbiggs/UnityTimer (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:32.805503+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:49:12.097220+00:00, confidence not recorded.
  - readme: https://github.com/akbiggs/UnityTimer (fetched 2026-08-28T04:03:32.805503+00:00, sha b172916925f8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
