Ross ROSS = Recommend OSS · open-source software intelligence for agents

i-saint/Unity5Effects

None observed · 2026-08-28

github.com/i-saint/Unity5Effects · C# observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4151
  • days_rel: n/a
  • days_push: 2155
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1685 stars · 234 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A collection of Unity 5 rendering effect samples including temporal screen-space reflections, screen-space shadows, booleans, water surfaces, metaballs, and procedural raymarched modeling. It ships as a Unity package of shaders and C# scripts primarily targeting deferred rendering with HDR cameras.

Use cases

  • add screen-space reflections to a Unity game
  • render screen-space shadows from point or line lights
  • create metaball effects on the GPU
  • simulate water surfaces with caustics
  • apply mosaic regions to specific objects
  • add rim lighting to characters
  • do procedural modeling with distance functions in Unity

When to choose

  • you use Unity 5 with a deferred rendering path and want ready-made screen-space effect implementations
  • you want reference code for learning how SSR, SSAO, or G-buffer raymarching effects work

When to avoid

  • you use a modern Unity version with SRP/URP/HDRP where these legacy shaders may not work
  • you need production-quality, maintained, or licensed code (no explicit software license, CC-BY for docs only)
  • you need effects that handle dynamic scenes robustly, since several samples have known artifacts

Facets

library · maturity maintenance

graphics simulation graphics game-engine windows unity shaders screen-space-effects raymarching deferred-rendering ssr ssao metaballs game-development macos

1 source

Member repositories

RepositoryRoleHealth v2
i-saint/Unity5Effectsmain32

For agents

markdown · JSON · MCP: product_card(name="i-saint/Unity5Effects")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem