# i-saint/Unity5Effects

Repository: https://github.com/i-saint/Unity5Effects
Canonical: https://ross.abutalabs.com/products/unity5effects
Language: C#
License Family: other
Last push: 2020-10-08T16:57:18+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4151, "days_push": 2155, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1685, forks 234 (observed 2026-08-28T04:05:22.001395+00:00)

## What it is
A collection of Unity 5 rendering effect samples including temporal screen-space reflections, screen-space shadows, booleans, water surfaces, metaballs, and procedural raymarched modeling. It ships as a Unity package of shaders and C# scripts primarily targeting deferred rendering with HDR cameras.

## Use cases
- add screen-space reflections to a Unity game
- render screen-space shadows from point or line lights
- create metaball effects on the GPU
- simulate water surfaces with caustics
- apply mosaic regions to specific objects
- add rim lighting to characters
- do procedural modeling with distance functions in Unity

## When to choose
- you use Unity 5 with a deferred rendering path and want ready-made screen-space effect implementations
- you want reference code for learning how SSR, SSAO, or G-buffer raymarching effects work

## When to avoid
- you use a modern Unity version with SRP/URP/HDRP where these legacy shaders may not work
- you need production-quality, maintained, or licensed code (no explicit software license, CC-BY for docs only)
- you need effects that handle dynamic scenes robustly, since several samples have known artifacts

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation
- domain: graphics
- platform: game-engine, windows
- tags: unity, shaders, screen-space-effects, raymarching, deferred-rendering, ssr, ssao, metaballs, game-development, macos

## Member repositories
- i-saint/Unity5Effects (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:22.001395+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:39:16.867860+00:00, confidence not recorded.
  - readme: https://github.com/i-saint/Unity5Effects (fetched 2026-08-28T04:05:22.001395+00:00, sha f5c27b793978)
- Data as of 2026-08-30T08:39:29.467469+00:00.
