adrian-miasik/unity-shaders resource
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨ observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2377
- days_rel: n/a
- days_push: 819
- n_releases_24m: 0
Adoption not part of the score
1110 stars · 63 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An open-source Unity project containing 30+ shader examples in both HLSL and ShaderGraph, presented as an interactive shader gallery. It is primarily an educational resource for learning shader programming in Unity.
Use cases
- learn unity shader programming
- find shadergraph examples
- see how vertex displacement shaders work
- reference for writing hlsl shaders in unity
- explore gradient and dissolve shader techniques
- learn lambert and specular lighting shaders
When to choose
- you are learning shaders in Unity and want runnable examples
- you want both ShaderGraph and HLSL variations side by side
- you want an interactive gallery to preview shader effects
When to avoid
- you need production-ready shader libraries for a shipped game
- you work in engines other than Unity
- you need actively maintained or community-supported shader code
Facets
learning-resource · maturity maintenance
graphics simulation graphics tutorials game-engine cross-platform unity shaders shadergraph hlsl shader-examples interactive-gallery game-development
1 source
- readme: https://github.com/adrian-miasik/unity-shaders · fetched 2026-08-28 · 2a6de5370367
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| adrian-miasik/unity-shaders | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="adrian-miasik/unity-shaders")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem