# adrian-miasik/unity-shaders

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

Repository: https://github.com/adrian-miasik/unity-shaders
Canonical: https://ross.abutalabs.com/products/unity-shaders
Language: ShaderLab
License: GPL-3.0
License Family: copyleft
Topics: graphics, shaders, unity3d, shadergraph, built-in, open-source, unity-shaders, unity-shader
Last push: 2024-06-05T18:11:45+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2377, "days_push": 819, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1110, forks 63 (observed 2026-08-28T04:03:37.551076+00:00)

## What it is
An open-source Unity project containing 30+ shader examples in both HLSL and ShaderGraph, presented as an interactive shader gallery. It is primarily an educational resource for learning shader programming in Unity.

## Use cases
- learn unity shader programming
- find shadergraph examples
- see how vertex displacement shaders work
- reference for writing hlsl shaders in unity
- explore gradient and dissolve shader techniques
- learn lambert and specular lighting shaders

## When to choose
- you are learning shaders in Unity and want runnable examples
- you want both ShaderGraph and HLSL variations side by side
- you want an interactive gallery to preview shader effects

## When to avoid
- you need production-ready shader libraries for a shipped game
- you work in engines other than Unity
- you need actively maintained or community-supported shader code

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: graphics, simulation
- domain: graphics, tutorials
- platform: game-engine, cross-platform
- tags: unity, shaders, shadergraph, hlsl, shader-examples, interactive-gallery, game-development

## Member repositories
- adrian-miasik/unity-shaders (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:37.551076+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:43:26.057593+00:00, confidence not recorded.
  - readme: https://github.com/adrian-miasik/unity-shaders (fetched 2026-08-28T04:03:37.551076+00:00, sha 2a6de5370367)
- Data as of 2026-08-30T08:39:29.467469+00:00.
