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sturdyspoon/unity-movement-ai

A Unity library for common movement AI observed · 2026-08-28

github.com/sturdyspoon/unity-movement-ai · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3966
  • days_rel: n/a
  • days_push: 835
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2138 stars · 292 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library of common movement AI scripts known as Steering Behaviors, used to control NPC movement in games. It includes behaviors like Seek, Flee, Pursue, Wander, Flocking, and Wall Avoidance, plus example scenes.

Use cases

  • make NPCs wander around a game world
  • implement flocking behavior for crowds of agents
  • have enemies pursue or flee from the player
  • make NPCs follow a path or hide behind cover
  • add wall avoidance to character movement

When to choose

  • you're building a Unity game and need classic steering behaviors for NPCs
  • you want ready-made, MIT-licensed movement AI scripts with example scenes

When to avoid

  • you need full pathfinding like A* or navmesh solutions
  • you're not using Unity or C#

Facets

library · maturity stable

game-engine simulation gaming-tools game-engine cross-platform unity steering-behaviors npc-movement flocking game-ai csharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
sturdyspoon/unity-movement-aimain32

For agents

markdown · JSON · MCP: product_card(name="sturdyspoon/unity-movement-ai")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem