sturdyspoon/unity-movement-ai
A Unity library for common movement AI observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3966
- days_rel: n/a
- days_push: 835
- n_releases_24m: 0
Adoption not part of the score
2138 stars · 292 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity library of common movement AI scripts known as Steering Behaviors, used to control NPC movement in games. It includes behaviors like Seek, Flee, Pursue, Wander, Flocking, and Wall Avoidance, plus example scenes.
Use cases
- make NPCs wander around a game world
- implement flocking behavior for crowds of agents
- have enemies pursue or flee from the player
- make NPCs follow a path or hide behind cover
- add wall avoidance to character movement
When to choose
- you're building a Unity game and need classic steering behaviors for NPCs
- you want ready-made, MIT-licensed movement AI scripts with example scenes
When to avoid
- you need full pathfinding like A* or navmesh solutions
- you're not using Unity or C#
Facets
library · maturity stable
game-engine simulation gaming-tools game-engine cross-platform unity steering-behaviors npc-movement flocking game-ai csharp game-development
1 source
- readme: https://github.com/sturdyspoon/unity-movement-ai · fetched 2026-08-28 · 1bd950c29480
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| sturdyspoon/unity-movement-ai | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="sturdyspoon/unity-movement-ai")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem