ElasticSea/unity-fracture
Fracture any mesh at runtime observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2704
- days_rel: n/a
- days_push: 1934
- n_releases_24m: 0
Adoption not part of the score
1330 stars · 134 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity library that fractures any mesh at runtime using the NVIDIA Blast library, converting the mesh into physics-driven chunks with rigidbodies and breakable fixed joints. It handles UV generation for chunk interiors and keeps structures stable via frozen rigidbodies and an anchor graph traversal system.
Use cases
- fracture a mesh into pieces when it is hit at runtime
- create destructible walls and structures in Unity
- make objects break apart into rigidbody chunks on impact
- simulate blast damage on 3D models in a game
- cut closed meshes into smaller physics chunks
- add destruction effects to a Unity game
When to choose
- you need runtime mesh destruction in Unity with physics-driven debris
- you want NVIDIA Blast integration without writing the bindings yourself
- your meshes are closed and have vertices, triangles, and UVs
When to avoid
- you target platforms other than x64 without sourcing the nvblast library yourself
- you need destruction in a non-Unity engine
- you need pre-baked or offline fracturing rather than runtime
- you require actively maintained code, as the latest release dates to 2021
Facets
library · maturity maintenance
simulation graphics game-engine simulation graphics windows unity nvidia-blast mesh-fracture destructible-environments physics runtime-destruction csharp game-development macos linux
1 source
- readme: https://github.com/ElasticSea/unity-fracture · fetched 2026-08-28 · adc55982772e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ElasticSea/unity-fracture | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="ElasticSea/unity-fracture")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem