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ElasticSea/unity-fracture

Fracture any mesh at runtime observed · 2026-08-28

github.com/ElasticSea/unity-fracture · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2704
  • days_rel: n/a
  • days_push: 1934
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1330 stars · 134 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library that fractures any mesh at runtime using the NVIDIA Blast library, converting the mesh into physics-driven chunks with rigidbodies and breakable fixed joints. It handles UV generation for chunk interiors and keeps structures stable via frozen rigidbodies and an anchor graph traversal system.

Use cases

  • fracture a mesh into pieces when it is hit at runtime
  • create destructible walls and structures in Unity
  • make objects break apart into rigidbody chunks on impact
  • simulate blast damage on 3D models in a game
  • cut closed meshes into smaller physics chunks
  • add destruction effects to a Unity game

When to choose

  • you need runtime mesh destruction in Unity with physics-driven debris
  • you want NVIDIA Blast integration without writing the bindings yourself
  • your meshes are closed and have vertices, triangles, and UVs

When to avoid

  • you target platforms other than x64 without sourcing the nvblast library yourself
  • you need destruction in a non-Unity engine
  • you need pre-baked or offline fracturing rather than runtime
  • you require actively maintained code, as the latest release dates to 2021

Facets

library · maturity maintenance

simulation graphics game-engine simulation graphics windows unity nvidia-blast mesh-fracture destructible-environments physics runtime-destruction csharp game-development macos linux

1 source

Member repositories

RepositoryRoleHealth v2
ElasticSea/unity-fracturemain23

For agents

markdown · JSON · MCP: product_card(name="ElasticSea/unity-fracture")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem