# ElasticSea/unity-fracture

Fracture any mesh at runtime

Repository: https://github.com/ElasticSea/unity-fracture
Canonical: https://ross.abutalabs.com/products/unity-fracture
Language: C#
License: MIT
License Family: permissive
Topics: unity, fracture, rigidbody, blast, nvidia
Last push: 2021-05-17T09:43:18+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2704, "days_push": 1934, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1330, forks 134 (observed 2026-08-28T04:04:24.231692+00:00)

## What it is
A Unity library that fractures any mesh at runtime using the NVIDIA Blast library, converting the mesh into physics-driven chunks with rigidbodies and breakable fixed joints. It handles UV generation for chunk interiors and keeps structures stable via frozen rigidbodies and an anchor graph traversal system.

## Use cases
- fracture a mesh into pieces when it is hit at runtime
- create destructible walls and structures in Unity
- make objects break apart into rigidbody chunks on impact
- simulate blast damage on 3D models in a game
- cut closed meshes into smaller physics chunks
- add destruction effects to a Unity game

## When to choose
- you need runtime mesh destruction in Unity with physics-driven debris
- you want NVIDIA Blast integration without writing the bindings yourself
- your meshes are closed and have vertices, triangles, and UVs

## When to avoid
- you target platforms other than x64 without sourcing the nvblast library yourself
- you need destruction in a non-Unity engine
- you need pre-baked or offline fracturing rather than runtime
- you require actively maintained code, as the latest release dates to 2021

## Facets
- artifact type: library
- maturity: maintenance
- function: simulation, graphics, game-engine
- domain: simulation, graphics
- platform: windows
- tags: unity, nvidia-blast, mesh-fracture, destructible-environments, physics, runtime-destruction, csharp, game-development, macos, linux

## Member repositories
- ElasticSea/unity-fracture (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:24.231692+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:45:22.351755+00:00, confidence not recorded.
  - readme: https://github.com/ElasticSea/unity-fracture (fetched 2026-08-28T04:04:24.231692+00:00, sha adc55982772e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
