neuecc/UniRx
Reactive Extensions for Unity observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4549
- days_rel: n/a
- days_push: 929
- n_releases_24m: 0
Adoption not part of the score
7330 stars · 883 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
UniRx is a reimplementation of .NET Reactive Extensions for Unity, enabling composable asynchronous and event-based programming with LINQ-style operators. It adds Unity-specific utilities like ObservableTriggers and ReactiveProperty, and works across PC, mobile, WebGL, and other Unity platforms.
Use cases
- handle async operations in Unity without coroutines
- compose Unity game loop events as reactive streams
- convert uGUI UI events to observable sequences
- detect double clicks or time-based event patterns
- run multithreaded work safely with Unity GameObjects
- replace WWW/Coroutine networking with composable async code
When to choose
- maintaining an existing Unity project already built on UniRx
- you need Rx on older Unity versions or IL2CPP/iOS compatibility
- you want Unity-specific triggers and ReactiveProperty utilities
When to avoid
- starting a new Unity project - the author recommends Cysharp/R3 instead
- you need async/await integration - use Cysharp/UniTask
- non-Unity .NET projects - use the official System.Reactive
Facets
library · maturity maintenance
concurrency middleware programming-languages developer-tools cross-platform game-engine cpp unity reactive-extensions rx linq csharp event-streams ugui superseded-by-r3 game-development
1 source
- readme: https://github.com/neuecc/UniRx · fetched 2026-08-28 · 8d1ec3465301
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| neuecc/UniRx | main | 10 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem