# neuecc/UniRx

Reactive Extensions for Unity

Repository: https://github.com/neuecc/UniRx
Canonical: https://ross.abutalabs.com/products/unirx
Language: C#
License: MIT
License Family: permissive
Topics: unirx, unity, c-sharp, rx, reactive-extensions, linq
Archived: true
Last push: 2024-02-16T10:42:13+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4549, "days_push": 929, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 7330, forks 883 (observed 2026-08-28T04:09:58.251026+00:00)

## What it is
UniRx is a reimplementation of .NET Reactive Extensions for Unity, enabling composable asynchronous and event-based programming with LINQ-style operators. It adds Unity-specific utilities like ObservableTriggers and ReactiveProperty, and works across PC, mobile, WebGL, and other Unity platforms.

## Use cases
- handle async operations in Unity without coroutines
- compose Unity game loop events as reactive streams
- convert uGUI UI events to observable sequences
- detect double clicks or time-based event patterns
- run multithreaded work safely with Unity GameObjects
- replace WWW/Coroutine networking with composable async code

## When to choose
- maintaining an existing Unity project already built on UniRx
- you need Rx on older Unity versions or IL2CPP/iOS compatibility
- you want Unity-specific triggers and ReactiveProperty utilities

## When to avoid
- starting a new Unity project - the author recommends Cysharp/R3 instead
- you need async/await integration - use Cysharp/UniTask
- non-Unity .NET projects - use the official System.Reactive

## Facets
- artifact type: library
- maturity: maintenance
- function: concurrency, middleware
- domain: programming-languages, developer-tools
- platform: cross-platform, game-engine, cpp
- tags: unity, reactive-extensions, rx, linq, csharp, event-streams, ugui, superseded-by-r3, game-development

## Member repositories
- neuecc/UniRx (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:58.251026+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:38:30.136616+00:00, confidence not recorded.
  - readme: https://github.com/neuecc/UniRx (fetched 2026-08-28T04:09:58.251026+00:00, sha 8d1ec3465301)
- Data as of 2026-08-30T08:39:29.467469+00:00.
