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Matthew-J-Spencer/Ultimate-2D-Controller

A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc observed · 2026-08-28

github.com/Matthew-J-Spencer/Ultimate-2D-Controller · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1698
  • days_rel: n/a
  • days_push: 1060
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2165 stars · 418 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity C# 2D character controller template implementing polished platformer movement tricks like coyote time, action buffering, and apex modifiers. It serves as a starting point for building responsive 2D player movement in Unity games.

Use cases

  • build a 2D platformer character controller in Unity
  • add coyote time and jump buffering to my game
  • make responsive 2D movement with apex modifiers
  • starting point for player movement code in Unity 2D
  • implement anti-gravity apex and speedy apex jumps
  • learn hidden tricks for smooth 2D game feel

When to choose

  • you're building a 2D platformer in Unity and want polished, game-feel-focused movement out of the box
  • you want to learn standard techniques like coyote time and input buffering
  • you need an MIT-licensed controller you can adapt for production

When to avoid

  • you need 3D character movement
  • you want moving platforms, slopes, ledges, or dash features — those are in the paid Patreon version
  • you're not using Unity or C#

Facets

library · maturity maintenance

game-engine simulation gaming-tools game-engine cross-platform unity 2d-controller character-controller platformer csharp game-mechanics coyote-time input-buffering game-development

1 source

Member repositories

RepositoryRoleHealth v2
Matthew-J-Spencer/Ultimate-2D-Controllermain32

For agents

markdown · JSON · MCP: product_card(name="Matthew-J-Spencer/Ultimate-2D-Controller")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem