# Matthew-J-Spencer/Ultimate-2D-Controller

A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

Repository: https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller
Canonical: https://ross.abutalabs.com/products/ultimate-2d-controller
Language: C#
License: MIT
License Family: permissive
Last push: 2023-10-08T14:35:58+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1698, "days_push": 1060, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2165, forks 418 (observed 2026-08-28T04:06:21.250229+00:00)

## What it is
A Unity C# 2D character controller template implementing polished platformer movement tricks like coyote time, action buffering, and apex modifiers. It serves as a starting point for building responsive 2D player movement in Unity games.

## Use cases
- build a 2D platformer character controller in Unity
- add coyote time and jump buffering to my game
- make responsive 2D movement with apex modifiers
- starting point for player movement code in Unity 2D
- implement anti-gravity apex and speedy apex jumps
- learn hidden tricks for smooth 2D game feel

## When to choose
- you're building a 2D platformer in Unity and want polished, game-feel-focused movement out of the box
- you want to learn standard techniques like coyote time and input buffering
- you need an MIT-licensed controller you can adapt for production

## When to avoid
- you need 3D character movement
- you want moving platforms, slopes, ledges, or dash features — those are in the paid Patreon version
- you're not using Unity or C#

## Facets
- artifact type: library
- maturity: maintenance
- function: game-engine, simulation
- domain: gaming-tools
- platform: game-engine, cross-platform
- tags: unity, 2d-controller, character-controller, platformer, csharp, game-mechanics, coyote-time, input-buffering, game-development

## Member repositories
- Matthew-J-Spencer/Ultimate-2D-Controller (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:21.250229+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:49:58.628594+00:00, confidence not recorded.
  - readme: https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller (fetched 2026-08-28T04:06:21.250229+00:00, sha a9fba45cb33e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
